Shadowcat on 10/1/2010 at 03:18
Thanks, N'Al. That was an interesting read.
Also: I can't believe it's been 10 years already since they formed.
Digital Nightfall on 28/1/2010 at 06:59
I don't recall if it says specifically in the article, but Arkane did (layout, architecture, props, textures, scripting, animation) the first three levels in Bioshock 2 along with a level called "Eden".
Creating the first levels of a game is a pretty huge responsibility if you ask me.
N'Al on 10/2/2010 at 22:07
So, to those who have played Bioshock 2: Have Arkane created some good opening levels?
Cause frankly, whilst Dark Messiah was a very good game, imo, the opening levels were pretty lacklustre. It's only really once you got to the temple itself that things got really interesting.
gunsmoke on 15/2/2010 at 16:13
Quote Posted by Jason Moyer
The only NA copies of Arx I've ever seen were published by JoWood. I'd imagine the Dreamcatcher version was a re-release.
It was my Xbox copy I grabbed. I have the original PC release and the Xbox release.
And I hated Bioshock 2. I quit after level 2 (the very beginning of 3).
mothra on 16/2/2010 at 11:07
I don't like bs1 and I like bs2 very much. a better game in every aspect, especially the leveldesign, spacing, pacing and overall geometry. there's not much diversity in looks but certainly in the levels. more challenge-rooms/arenas concentrating on creating small defendable spots or highly exposed ones (where they usually put the bodies you can harvest adam from :ebil: ). the akimbo wielding is better, the plasmid upgrades do much more sense and the amount of stuff they throw at you is mind-boggling. Much, much better shooter than the first one in every regard and the drill-dash is just the best weapon skill ever. it is now perfectly possible to end fights without you or the little sister taking ANY damage. Since I don't know which levels arkane did and how much they were able to do what they want but the first 2 levels are just for "training" and the 3rd is the first real "open-end" level. They serve their purpose, nothing more.