voodoo47 on 5/1/2013 at 10:33
screenshot?
sNeaksieGarrett on 5/1/2013 at 18:12
I don't have one? But I suppose I could go fire up The Mystery Man and take a shot of it. Or, you know, you could.:p It would be cool to replay that mission again though, it is one of my favorite Thief 1 FMs.
Azaran on 6/1/2013 at 02:36
Quote Posted by voodoo47
screenshot?
Inline Image:
http://i1136.photobucket.com/albums/n495/Azaran/dump001_zps5ae96306.pngInteresting thing, I removed the Tfix "patches" and "mods" folders, but it didn't change the Fireshadow back to the old one, which means it must be something else (I actually prefer the old model to this one honestly)
sNeaksieGarrett on 6/1/2013 at 18:10
Yep, I was right. :laff: That model is from The Mystery Man as I suspected. He looks funny with the fire on him. As to how you managed to get that as a replacement I have no idea. All I can figure is either you accidently "installed" assets from The Mystery Man (which I have no idea how you'd do that) or somebody added that in a pack you downloaded.
Edit:
Hmm, oddly enough I can't find the texture for that in mystery.zip. I know that texture is used in that FM, as I just checked real quick. :confused:
Azaran, did you check your MESH folder, assuming you have one?
Edit2:
Someone must have copied the texture from mesh.crf into a pack they made and when you extracted the pack it put WRAITH2.GIF into your Mesh\TXT folder. I just investigated this because it was bothering me and I discovered that the texture you're seeing was actually part of mesh.crf all along. (At least, from Thief Gold's mesh.crf) :o
For some reason I thought it was a custom image from The Mystery Man, but it was always there just never used in Thief to my knowledge.
WRAITH2.GIF is being referenced from expwra2.bin. However, that model is for a wraith, but you're seeing the wraith texture on a fireshadow, so you'll need to hunt down the .bin file in your mesh folder that is referencing wraith2.gif. It'll probably have a name like shadow or something. I use XVI32 (a hex editor) to open the bin file and when you do that you can discover what texture file the .bin is referencing. (Usually toward the top of the file in the hex editor.)
Azaran on 6/1/2013 at 23:46
Ok thanks, I'll have a look
TazmanianDevil on 8/1/2013 at 03:58
Quote Posted by jtr7
Not that I want this as a feature in 1.19, but is there a way to hook in a keybind to Thief to toggle off/on the HUD in-game, for clean screenshots, instead of going in by hand and being stuck with the decision and saving, leaving the game, etc? A side-saddle program, or line of code? I'm only wondering about how possible, thanks.
This may not be terribly helpful but a tool I was recently introduced to that I've poked with just a bit is TexMod. You can use it to dynamically save/alter any D3D textures while the game is running. Maybe you could use it to delete the textures for the HUD elements.
BruceD on 9/1/2013 at 13:48
Thanks for the patches. But i have question. I successfully installed patch to T1 and i have problem. To start T1 i need run thief2.exe. Unfortunatelly i have TG on Steam and i don't how i force Steam to run TG using thief2.exe not original exe. Someone can help me?
BruceD on 9/1/2013 at 14:51
Are you sure that rename will help? I though that patch to run need thief2.exe.
voodoo47 on 9/1/2013 at 15:02
pretty sure it would work even if you renamed it to callofduty.exe.