sNeaksieGarrett on 11/12/2012 at 20:53
Oh. My bad, I don't frequent the FM forum so I missed your post.
Tannar on 11/12/2012 at 21:24
Quote Posted by Vae
Thanks for the info Tanner.
You're welcome but it was actually bedwine who first posted the info. I just added the image. And thanks for that article. I had missed that.
Vae on 11/12/2012 at 21:28
Well then, thanks to you both!
...and you're welcome...:)
lockheed872 on 12/12/2012 at 00:22
Wow, that is really incredible work, Watcher. The level design and textures look amazing so far. I can't wait until it's released!
KuBiLaY17 on 12/12/2012 at 09:58
Wow i missed this great news, i have downloaded it. Installed Thief2, i copied content of the two zip files in my thief directory. How can i see any changes when playing Thief2 and FMs?
thiefessa on 12/12/2012 at 10:56
Quote Posted by Tannar
You're welcome but it was actually bedwine who first posted the info. I just added the image. And thanks for that article. I had missed that.
Thank you both... I have shared this information on the official forum too. :thumb:
sNeaksieGarrett on 12/12/2012 at 16:46
Quote Posted by KuBiLaY17
How can i see any changes when playing Thief2 and FMs?
Well, first of all you don't need ddfix anymore and the game will run without needing to apply a single-core patch or anything of the sort. You should also notice that in thief 2's options menu that your resolution selection should show all of the resolutions for your monitor. (No need for widescreen patch.) The sky should look better. However, lighting will not look any different unless you are playing a newly released 1.19 FM that uses the new 32-bit lightmaps.
There's also a ton of configuration options outside of the game in cam_ext.cfg for example. Oh, and I seem to remember that you don't need indeo codec anymore I don't think, since 1.19 makes the movies playable with modern codecs. Someone correct me if I'm wrong. There may be more that I'm forgetting. There is of course new stuff for dromed users, but your question wasn't about that so I won't go into detail on that.
voodoo47 on 12/12/2012 at 20:25
plus the game should be much more stable, there should be much less rendering issues, and it should run faster (not noticeable if you have nice new machine, but on the 5+ year old pc I'm using here the difference is very apparent, as much as 2x FPS in certain areas). widescreen has already been mentioned, but this also adds ultra hi resolution support, including eyefinity.
sNeaksieGarrett on 12/12/2012 at 21:04
Ah yes thanks for pointing that out voodoo47. Basically what that means is you can have hi-resolution textures in Thief 2 without having to use ddfix's texture patch and no palette limit + more formats supported. You can for example drop a .png replacement texture into obj\txt16 and it will automatically work in-game.