Saracoth on 19/10/2012 at 03:41
Quote Posted by Albert
Uh, yes, I was hoping that would be obvious. :erg:
Right, has anyone using Darwine/Crossover/etc. tested this on Intel Macs?
That's what I meant.
To satisfy my curiosity, I actually copied over a working "Thief Gold v1.19" installation and got it working with Winebottler about a week ago. Based on my experience, I didn't even have to bottle it into a standalone .app and could easily just run the exe right from the folder. I didn't try installing from CDs this way, but that might work all right as well.
It just worked. Worst bit was that I had to fiddle with X11 preferences and hotkeys to get a proper fullscreen mode working without any dock or menu bar clutter. I'm sorry that I don't remember the exact combination, but if you get a pure white screen or thatched gray screen when you try to go fullscreen, note that it was solvable for me.
I didn't play through more than the training mission, but it seemed quite playable. Given how hard it used to be to run this stuff on Windows anymore, I was pleasantly shocked. Managing to bottle it into its own .app file I could in theory drop into any Intel Mac and
just run was almost too bizarre to accept.
MoroseTroll on 19/10/2012 at 05:18
Quote Posted by Dolphin
Ouch... that can't be the best letter that this community can come up with.
Could you please tell us why not?
Ricebug on 19/10/2012 at 10:01
Quote Posted by MoroseTroll
Could you please tell us why not?
This forum isn't the best place for this, so I'll just give you three quick points:
1. The reader's first question will be, "Why am I reading this letter?" The main point has to be in the first one or two sentences. High-powered business folk don't have a lot of time. Respect their time and be brief.
2. Be clear and focused. Going over the history of Thief, FMs, etc, is secondary.
3. Grammar and spelling errors will create a bad impression, upon which, the reader will formulate prejudicial conclusions.
MoroseTroll on 19/10/2012 at 12:14
Quote Posted by Ricebug
This forum isn't the best place for this
Do you mean "this
topic?" I'm hope, you're aware about our "(
http://www.ttlg.com/forums/showthread.php?t=126456) Petition" topic, so we can move there, if you want.
Quote Posted by Ricebug
1. The reader's first question will be, "Why am I reading this letter?" The main point has to be in the first one or two sentences. High-powered business folk don't have a lot of time. Respect their time and be brief.
Ok, what and how would you write these two sentences of this business letter? You see, I just don't know how exactly to express the point of the petition in the first one-two sentences, without a chance to seem a rude and ignorant person.
Myth on 22/10/2012 at 14:08
I haven't taffed around for a bit, and actually came here to talk about Dishonored with you guys, seeing as how I'm ghosting trough it on my first playtrough and it's delightfully thief-y.
Then I saw this and I was so excited I kept on reading and reading and giggling with glee! The improvement of Dark Engine, the increased limits, the textures, the widescreen. Everything is pure gold! Is this an ex LGS employee sending us this holy grail? Sure seems like it. But if he can do this and dub it 1.19 then it's safe to assume he has the T2 source code?
Also, my main gripe with DromEd were the poly limitations and the small window size. I've started making a FM only to discover that a single round tower for the main castle gate would eat up so many resources it'd be impossible to create the whole castle+city in one mission.
I would get back to it now, but my question is - can I design in the patched DromEd in fullscreen? Doing it in 800:600 when my monitor is a semi-pro crisp full HD is just annoying. If I can maximize the DromEd window to read the text and see what I'm doing easily I'll definitely want to leave my mark on taffer history.
Ricebug on 22/10/2012 at 14:14
Quote Posted by Myth
my question is - can I design in the patched DromEd in fullscreen? Doing it in 800:600 when my monitor is a semi-pro crisp full HD is just annoying. If I can maximize the DromEd window to read the text and see what I'm doing easily I'll definitely want to leave my mark on taffer history.
You can pretty much run it at any "legal" resolution. You'll want to keep it one notch below your Windows desktop, however, or else you won't be ablt to see the menu bar.
If DromEd opens at 680x480, it means you're trying to use an illegal screen size.
voodoo47 on 22/10/2012 at 14:16
Quote Posted by Myth
I would get back to it now, but my question is - can I design in the patched DromEd in fullscreen? Doing it in 800:600 when my monitor is a semi-pro crisp full HD is just annoying. If I can maximize the DromEd window to read the text and see what I'm doing easily I'll definitely want to leave my mark on taffer history.
it supports any resolution now.
Metalhead on 22/10/2012 at 14:39
Quote Posted by Myth
I haven't taffed around for a bit, and actually came here to talk about Dishonored with you guys, seeing as how I'm ghosting trough it on my first playtrough and it's delightfully thief-y.
Then I saw this and I was so excited I kept on reading and reading and giggling with glee! The improvement of Dark Engine, the increased limits, the textures, the widescreen. Everything is pure gold! Is this an ex LGS employee sending us this holy grail? Sure seems like it. But if he can do this and dub it 1.19 then it's safe to assume he has the T2 source code?
Also, my main gripe with DromEd were the poly limitations and the small window size. I've started making a FM only to discover that a single round tower for the main castle gate would eat up so many resources it'd be impossible to create the whole castle+city in one mission.
I would get back to it now, but my question is - can I design in the patched DromEd in fullscreen? Doing it in 800:600 when my monitor is a semi-pro crisp full HD is just annoying. If I can maximize the DromEd window to read the text and see what I'm doing easily I'll definitely want to leave my mark on taffer history.
Read back a couple pages to where I asked a similar question. I'm likewise running a full hd monitor (21") at 22-something by 1080. I've got dromed at just a smidge less than that. Plenty of screen real estate to work with but not quite full screen. I'm in the same boat as you, 1.19 was the final temptation to drag me back into thiefyness. I'm creating things with polycounts that would have been unthinkable in the "old days," and it still runs like buttah. And I'm not even that good.
Sent from my iPad using Tapatalk
Stingm on 22/10/2012 at 19:15
Just a quick question on the patch! I have been replaying Thief Gold and noticed that in the Wizards Towers that the hot and cold pads in the fire tower cycle alot faster than before. You now have to jump on the table to open the chest instead of alternating pads and picking. I play normal and hard levels but I'm currently playing hard and never noticed this before. Is it a patch fix or what? :confused:
Oon Kuka Oon on 23/10/2012 at 19:30
I can't make this work. When I try to start the game the screen goes gray and I can't get any response from anything. Tried Ctrl+Shift+Esc, Alt+F4, Alt+Tab, Fn+F4, also with Win-button and SysRq. The only way to recover was to push power-button until hardware would shutdown.
Tried the demo, same problem.
Tried updating graphics driver and updating directx.
Assuming vs 2008 runtime == vc++ 2008 redist tried repairing it.
Problem remains.
Logfile:
: CPU: arch=x86-64 , fam=586 , cpus=2
: SIMD: SSE=3 , 3DNow=0
: OS Version: 6.1.7601 Service Pack 1
: Desktop resolution: 1366 x 768
: Virtual desktop resolution: 1366 x 768
: -----------------------------------------------------------
: CWD: C:\Pelit\Thief demo
: -----------------------------------------------------------
: App Version: Thief 2 Final 1.19
: --------------------- misc config -------------------------
: resname_base .\updates+.\res
: load_path .\
: script_module_path .\
: movie_path .\updates\movies
: mod_path updates\fam\newskies
: install_path .\
: game_screen_size 1024 768
: game_screen_depth 32
: game_screen_flags 45
: game_full_screen 1
: game_hardware 1
: single_display_mode 2
: ui_scale_mode 2
: use_d3d_display
: framerate_cap 100.0
: SlowFrame 4
: SlowFrameUI 10
: force_32bit
: force_32bit_textures
: mipmap_mode 2
: lm_mipmap_mode 0
: lm_init_texmem 2
: lm_filter_margin 1
: disable_lightmap_aniso
: tex_edge_padding 2
: alpha_test_as_opaque
: multisampletype 8
: d3d_disp_enable_distortionfx
: sfx_device 1
: sfx_channels 12
: sfx_vol_music 0
: sfx_vol_2d 0
: sfx_vol_3d 0
: game dark
: dark1
: obj_min -6144
: obj_max 2048
: max_refs 8192
: gui_font intrface\smalfont
: enhanced_sky 1
: new_mantle
: z_far 512
: wr_render_zcomp
: render_weapon_particles
: legacy_force_match_unrefs 0
: dark_zcomp_arm
: -----------------------------------------------------------
: Enumerating D3D9 adapters (1)...
: Adapter 0
: device name: \\.\DISPLAY1
: driver : igdumd32.dll
: descr : Intel(R) HD Graphics
: driver ver : 0x0008000F-000A0AC9
: vendor id : 0x00008086
: device id : 0x00000106
: subsys id : 0x06451025
: device guid: D7B78E66-4246-11CF-5C79-4F26A9C2
: Modes
: 320 x 200 x 16
: 320 x 240 x 16
: 400 x 300 x 16
: 512 x 384 x 16
: 640 x 400 x 16
: 640 x 480 x 16
: 800 x 600 x 16
: 1024 x 768 x 16
: unsupported mode 1280 x 600 x 16 (not in mode table)
: 1280 x 720 x 16
: 1280 x 768 x 16
: 1360 x 768 x 16
: 1366 x 768 x 16
: 320 x 200 x 32
: 320 x 240 x 32
: 400 x 300 x 32
: 512 x 384 x 32
: 640 x 400 x 32
: 640 x 480 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: unsupported mode 1280 x 600 x 32 (not in mode table)
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: Device Validation
: validated ok, device added (0, E390000)
: Enumeration done
: D3DProvider: Enumerating adapter 0 modes
: 320 x 200 x 16
: 320 x 240 x 16
: 400 x 300 x 16
: 512 x 384 x 16
: 640 x 400 x 16
: 640 x 480 x 16
: 800 x 600 x 16
: 1024 x 768 x 16
: unsupported mode 1280 x 600 x 16 (not in mode table)
: 1280 x 720 x 16
: 1280 x 768 x 16
: 1360 x 768 x 16
: 1366 x 768 x 16
: 320 x 200 x 32
: 320 x 240 x 32
: 400 x 300 x 32
: 512 x 384 x 32
: 640 x 400 x 32
: 640 x 480 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: unsupported mode 1280 x 600 x 32 (not in mode table)
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: D3DProvider: Enumeration done
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1024x768x32 ; mode 640x480x32 (5 9 0 2D)
Those resolutions look a bit weird because I have widescreen and it supports 7 resolutions altogether, natural is 1366x768 and lowest 800x600.
Edit: I'm on 64bit Win 7 with intel integrated graphics and I ran the game as admin.