voodoo47 on 17/10/2012 at 20:46
yes, NewDark is compatible with ddfix overrides. you will have to set the path to the overrides in cam_mod.ini, if I remember correctly.
Pheonix on 17/10/2012 at 21:12
Quote Posted by voodoo47
yes, NewDark is compatible with ddfix overrides. you will have to set the path to the overrides in cam_mod.ini, if I remember correctly.
Cam_mod.ini seems to deal exclusively with FMs. Vanilla missions seem to have no problem with the new sky & new water textures (which are the only ones in my ddfix directory,) though. I cannot find any instance of ddfix in any of the cfg & ini files included (the full path to the sky textures is C:\Games\Thief2\RES\ddfix\t2sky for example.) Since the missions are patched to use the new skies, it seems I would have a problem if NewDark couldn't find them.
On a different note, it seems I'm in for a renaming orgy :( The imbeded FM loader works better than GarrettLoader but doesn't parse out the mission name from the included txt file. Since I don't rename the zip files, I have a lot of missions with names like CAV297 (just a random example, doubt if I actually have a FM with that zip/directory name,) and such. It also doesn't like mission names longer than 30 characters, so a name like "The Book of Prophecy - Part 2 (The Hidden City)" just isn't going to work (47 characters for that particular mission.) That one will either have to become "The Book of Prophecy - Part 2" or "BoP 2 - The Hidden City". ***Sigh*** I see a lot of work ahead of me... 455 FMs across all games, and that's not counting new ones I haven't downloaded & tried yet, or the ones still sitting in my "to be tested" folder :(
edit - Update, if I move the T2Water & T2Skies out of the .\RES\ddfix directory, they stop getting used. So, since I cannot seem to find any instance of that path in any of the cfg & ini files, it looks like NewDark may have that path hardcoded in. Putting them elsewhere and changing the mod line(s) in cam_mod.ini to match still has them not being used. They seem to only get used if they are in the RES\ddfix directory.
Roz on 18/10/2012 at 05:24
WOW! Does this patch work with the already fixed Thief.exe I got from Steam? I refixed the fixed version (I mean I updated it with the more recent ddfix etc. manually). Or should I try it out with the unfixed fixed version? Never mind, I can hardly speak right now. You know what this means, to me personally, I mean? I can play System Shock again!! (Well, it'll be easier, I think, to install). Whoever did this, a big thank you. Wow.:thumb::thumb:
van HellSing on 18/10/2012 at 05:38
The patch uses its own exe. DDfix is no longer needed.
DJ Riff on 18/10/2012 at 10:07
Quote Posted by Pheonix
edit - Update, if I move the T2Water & T2Skies out of the .\RES\ddfix directory, they stop getting used. So, since I cannot seem to find any instance of that path in any of the cfg & ini files, it looks like NewDark may have that path hardcoded in. Putting them elsewhere and changing the mod line(s) in cam_mod.ini to match still has them not being used. They seem to only get used if they are in the RES\ddfix directory.
resname_base or mod_path should contain the path to a folder or a CRF archive with placeholder .PCX files. These files themselves contain a link to a ddfix folder, which was specified in ddfix.ini but is hardcoded to the default location in 1.19.
Dolphin on 18/10/2012 at 12:09
Quote Posted by MoroseTroll
Please do try :)! As you may know, we've written a several online petitions to Eidos & Square Enix about the source of Thief 1&2 (our last one is there - (
http://www.petitiononline.com/ThiefSrc/petition.html)), but have failed to receive a clear answer :(. I think you agree with that simple fact that this new, unofficial, patch (v1.19) of unknown origin is a
good for both Eidos & GOG, because it can significally boost the Thief 1&2 sales.
Ouch... that can't be the best letter that this community can come up with.
Ricebug on 18/10/2012 at 14:52
I did a lot of creative and technical writing in the U.S. Air Force. The petition needs a lot of "word-smithing" before it goes out. (Please tell me it hasn't gone out.)
It's vague, off-point in places, and somewhat desultory. Whatever goes out (if that is the community's desire), should be polished and a bit more elegant. That said, I'm not so sure mentioning New Dark is a wise thing to do. Square Enix Global could get real sensitive here, especially since T4 is still under development. For all we know, whoever released 1.19 may have been a disgruntled employee. There's got to be a good reason the person(s) remaining incognito.
Worst-case scenario, Square's legal department could shut us down just out of plain misunderstanding of our intentions. Not hard to do for a multi-billion-dollar global enterprise.
LarryG on 18/10/2012 at 16:15
Quote Posted by Ricebug
I did a lot of creative and technical writing in the U.S. Air Force.
Technical writing for the Air Force I get I get, but creative? This wouldn't be anythning to do with weather balloons would it? :laff:
Ricebug on 18/10/2012 at 18:27
Quote Posted by LarryG
Technical writing for the Air Force I get I get, but creative? This wouldn't be anythning to do with weather balloons would it? :laff:
It's a nice way of saying we had to write in such a creative fashion that it didn't come across for what it was: frikkin' lies.
Yandros on 18/10/2012 at 18:36
Terry, were you stationed near Roswell, NM in 1947? ;)