Renault on 16/10/2012 at 18:48
Quote Posted by Thiev
Why? We are using DDFix with Timeslip's permission.
My apologies. I thought initially no permission was asked for or given, and then it was rectified later.
voodoo47 on 16/10/2012 at 19:45
that was for the soundtrack.
Ryu Connor on 17/10/2012 at 05:45
Briareos is probably right. When you find a Dreamcast dev kit with source code in a closet, you know the chapter 7 liquidation was epic.
Thiev on 17/10/2012 at 08:08
Quote Posted by Brethren
My apologies. I thought initially no permission was asked for or given, and then it was rectified later.
No apology necessary, I asked because it's better to clarify such issues.
We wouldn't get far selling games, especially older titles, and angering their fans at the same time ;)
Quote Posted by voodoo47
that was for the soundtrack.
True and I'm partially to blame for that, I guess. I gathered possible extras in one place and instead of sending an email describing their status, I just left a note in the folder.
Apparently !!READ_THIS!!.txt wasn't enough.
Thus, I had to de-lurk here and apologise.
Going back to 1.19, I'll pass everything I know to guys that are much better with words than me :cheeky: and they'll see about contacting SE, hopefully next week. Their answer will probably take a while, though.
Pheonix on 17/10/2012 at 08:55
Okay, somone sort of asked already, but cannot find an answer.
Is there a way to get bloom effects (PostProcessing section of DDFix.) Also, Is the Texture Replacement path needed? I've already installed it so am having problems removing to check differences, and I don't know how to confirm that the replacement textures are actually being used or not.
Would sure be nice if the creator(s) of would step forward to give assistance. According to the latest posts, nobody knows who they are. Sure would be nice to get those bloom effects and enable some of the advanced features of DDFix into it - such as post processing, replacement textures, etc... DDFix doesn't seem to be needed at all, renamed all my DDFix files - to "*.*.bak" - and everything still seems to load up just fine.)
van HellSing on 17/10/2012 at 09:18
Yup, bloom and other stuff is available, everything's in cam_ext.cfg
MoroseTroll on 17/10/2012 at 16:13
Quote Posted by Thiev
Going back to 1.19, I'll pass everything I know to guys that are much better with words than me :cheeky: and they'll see about contacting SE, hopefully next week. Their answer will probably take a while, though.
Thank you :)! Please keep us in touch.
Thelvyn on 17/10/2012 at 16:23
Wouldnt that be awesome if the source code is public domain now.
That would explain why they never answer us because they dont own it??.
Perhaps they could just acknowledge that they dont own the ip. Hey we dont own that so we CANT sue you.
A pipe dream right ? One can hope though.
MoroseTroll on 17/10/2012 at 18:24
What do you mean "NewDark on Intel Macs?" AFAIK, MacOS has its own executable file format (Mach-O), so if anyone would like to run NewDark on Mac, then s/he would need Wine or even Windows via Parallels. Also, MacOS doesn't support DirectX natively, only OpenGL, so "Le Corbeau", whoever s/he is, will need to port the Direct3D component of the engine to OpenGL.
Pheonix on 17/10/2012 at 20:17
Ok, next question. DDFix set up a directy in the RES directory (under default install) where replacement textures would be located (like T2Water & T2Skies,) The DDFix.ini would then include 2 lines - One to turn on replacement textures and one to set the location (.\RES\ddfix for example.) Does the new patch reference the same location? Is there a way to change where it looks (in case you don't like to do things with the default settings?) Does the new patch even allow texture replacements like that?