ZylonBane on 8/10/2012 at 15:00
Quote Posted by Arkhanari
Just got it on Steam and installed the fan patch. However.. I see no resolution support for 1920*1200.
What are you running your desktop at? It seems to be a bit random about listing resolutions below your desktop resolution.
sNeaksieGarrett on 8/10/2012 at 15:51
Quote Posted by LittleFlower
Small question: (I remember installing a small patch with textures that would give darker health shields. Edit: found it: google for a file called "Thief_ThiefII_dark_shield.rar"). And I think I remember those health shields would fade away after a while, and only become visible again when you lose some health. Did I just imagine that ?
You imagined it I guess? I've never seen health shields "fade away." Also, I downloaded that rar, all it has in there is a GIF file. There's no way that would just cause fading away. If you really want to make them disappear, you could probably make the .GIF completely transparent. OR, you can just hide the HUD by putting this in your user.cfg:
;inv_status_height 0 //for screenshotsAlthough that hides the visibility gem too. Remember to remove the semicolon to activate it. I remember someone discovered this a while back and used it to take clean screenshots.
@Arkhanari:
Perhaps try
game_screen_size 1920 1200 into your cam.cfg? I know with ddfix you were able to type in the resolution you wanted into cam.cfg, not sure if that would work with 1.19 though.
PsymH on 8/10/2012 at 16:35
Quote Posted by Fafhrd
Does surround sound work for anybody using OpenAL? I'm using HDMI out via the ATI on-board hi-def sound controller, and when I switch the demo to OpenAL + EAX it's only stereo (it's mono in no acceleration or regular hardware acceleration modes). Tried speaker settings in both quadrophonic and 7.1 and no difference. And it's using Generic Software Device already.
Try this alternate OpenAL driver. I had the same problems with my realtek onboard chip, which are now solved:
(
http://kcat.strangesoft.net/openal.html)
DrK on 8/10/2012 at 19:35
As a suggestion from Peter Smith, I'll update the first post with a couple lines to explain briefly how to properly install this patch. People could get lost considering all the previous patches.
The installation procedure is described in the file "release_notes.txt" which is contained in the ZIP file for the 1.19 patch.
In summary, you need to start with a working version of Thief 2 patched to 1.18. A fresh install of 1.18, one not containing any of the recent fixes, is preferred.
You do not need fixed exes, setting affinity to one core, DDFIX, or a widescreen patch. The 1.19 patch takes care of all of this.
You may need to install Visual Studio 2008 runtime libraries or DirectX runtime libraries, depending on what you have already installed on your computer.
Anything to add while I'm at it ?
Albert on 8/10/2012 at 19:44
Uh yes, a basic rundown for how one goes about properly setting up mods after 1.19 is installed, would be good.
DrK on 8/10/2012 at 19:50
Well taffers, help me on this one. I focus 100% on the halloween contest, I didn't even tried to unzip the patch since its discovery. If I do, I know I'll spend hours on it, trying tons of things here and there, and I won't be able to finish the mission for the contest on time because of it. But once I'm done with the contest, oh boy it's gonna be fun...
So, just tell me what to add precisely :cheeky:
Albert on 8/10/2012 at 20:00
Ah, ci. Well, I'm not precise, so anyone whose confident enough with using mods; care to step up to the plate? :cool:
voodoo47 on 8/10/2012 at 20:18
not sure whether I qualify, but I just modify my res line in darkinst.cfg into this:
Code:
resname_base .\mods+.\mods\EP+.\RES
and drop all mods (EP, fixed hands, T2 water and more) into a freshly created "mods" folder (do note you have to keep the proper folder structure, so for example T2 water files would reside inside mods\fam\waterhw). no issues so far. should I mess things up, I just delete the mods folder and start over again.
I like to keep things simple.
Metalhead on 8/10/2012 at 20:20
Quote Posted by LittleFlower
I don't see 1920x1200 either. (I switched from 1920x1200 to 1920x1080 a few weeks ago). It is probably not considered a standard resolution anymore. :(
Look at the file cam_ext.cfg. There is this comment:
1920x1200 is not there.
But it looks like you can add it yourself easily.
I expect that this simple line would work: "user_mode1 1920 1200".
Let us know if it worked.
Is there any way to make Dromed run at these higher resolutions too? Best I'm seeing is only 1024x768, T2 its self is running at 1920
voodoo47 on 8/10/2012 at 20:23
edit_screen_size 1440,900 for example (it's recommended to have this smaller that your actual desktop resolution).