Durinda D'Bry on 1/10/2012 at 15:28
I cannot make 1.19 working with Thief Gold from Steam. Even Options menu is OK, when I start new game screen is messy (difficulty settings not on the same line, no option to start with tarining, no training option actually starts game with training etc) and when I click to play from objective screen application crashes.
I was able to run Dark Project CD installation with new patch without any troubles. Except what is under Options menu is bit misaligned - even when I put INTRFACE.CRF to resource path (but I think it is expected to work this way because without that CRF extension it was worse)...
Fuod on 1/10/2012 at 17:15
There's a lot of info in this thread so this might have been mentioned, but has anyone else noticed that you can have multiple instances of Thief running now? I'm not sure if there is any advantage to that, but it is kind of fun. :p
Durinda D'Bry on 1/10/2012 at 20:10
Well, actually I wouldn't install any kind of super-packs, just would like to know if somebody else had success with Steam TG and 1.19...
voodoo47 on 1/10/2012 at 21:34
all enhancing mods are optional. the basic install only installs NewDark and some bugfixes.
the steam install should be identical to the gog install, so it should work ok, as long as you won't stick it to program files or some other protected location.
Cabron on 1/10/2012 at 23:51
Quote Posted by voodoo47
all enhancing mods are optional. the basic install only installs NewDark and some bugfixes.
the steam install should be identical to the gog install, so it should work ok, as long as you wo'nt stick it to program files or some other protected location.
I would love is you guys who seem to know your way arround mods for Thief, could give a sort of basic list on how to install the game and wgich programs and mods to add to the game so it looks like these demos. I just got both games in disc and would love to have them looking as good as the demos...if someone would just point me out waht I needed
voodoo47 on 2/10/2012 at 00:04
then you should look no further, and head to the first post of this topic. the current version of TFix should have most of those enhancements.
Cabron on 2/10/2012 at 06:42
Quote Posted by voodoo47
then you should look no further, and head to the first post of this topic. the current version of TFix should have most of those enhancements.
Yeah I understand, but I was thinking something like the Rebirth and SHTUP that adds highere res testures and models
deathshadow on 2/10/2012 at 07:38
I stop paying attention to thief for a month, and look at what I get when I poke my head back in... This is GREAT. It's already resurrected my "let's reskin Thief 1" plans since it seems to have lifted the total scene texture size limits.
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Quote Posted by aknot
I have not been able to solve my Hud text looking like gibberish or a foreign language. I can fix it by disabling "use_d3d_display" at the top of the cam_ext.cfg file
This happened when I installed the Jun2010_redist Directx. DXdiag runs without errors and every test passes.
Every place I check within Windows XP the language is English. Display Driver and Windows Language Setting. Is there some particular Unicode Table Language I am missing?
I might be wrong, but I suspect your problem is one I saw on one of my laptops at 1440x900 (Quadro NVS 320m), and is ALMOST a problem on my big bad desktop at 2560x1440 (GTX 560TI) -- the smoothing/bilinear filtering is blurring out thin line parts of the text.
In cam_ext.cfg, make sure "d3d_disp_force_filter_scale2d" is off, and enable "d3d_disp_scaled_2d_overlay 64"... you may also have luck playing with scaled_2d_overlay and fixing it's scaling size to a specific resolution. I also found that if you set d3d_disp_scaled_2d_overlay to 128, it displays at the normal "tiny" size but doesn't do any oddball filtering to it. (I was hoping 32 would give me even bigger text, no-go!)
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Oh, fun thing I found. As someone already mentioned you can manually assign thief 2 commands to the keyboard in T1/Gold -- which FINALLY means you can make UP be normal walk, shift-up be run, and ctrl-up be creep by manually editing the BND files.
bind ctrl +creepon
bind shift +runon
bind w +walk
Started replaying T1 from the beginning to give this a full test -- the AI differences and changes made for some interesting gameplay oddities already -- like no more 'lure the spiders into the water to conserve ammo' under Baffords -- they won't follow you in.
(Not that it matters with the ungodly number of broadheads you have at that point!) If you try to ambush the first two guards inside, you take one down you have to be quick as the other one goes into alert mode when you do it...
It not only looks better, it plays just different enough that it truly is breathing new life into it... So far it seems to like the EP (which I've NEVER been able to get to work in T1/Gold before), I've got T2Water installed in both T1/T2 (actually had a hard time getting it to recognize in 2?), it makes it so easy to add replacement textures in tga or dds - I'm particularly loving the MTL files which let me go ahead and use 256x256 images in place of 64x64 by simply stating their scale... With the memory limit on textures upped, and modern video cards having some 16 to 64 times as much RAM on-board as was out there 14 years ago, I'd not be surprised to see texture packs galore coming soon from multiple folks.
Whoever our mystery coder is, they get a great big thank-you from me! Hell, with the upped polycount limit and better textures, we could end up seeing stuff to rival Dark Mod out of the old Dark Engine! (which would be great given the vastly superior gameplay of the real Dark Engine) -- mein gott, I don't even want to THINK about what someone like Saturnine or DrK could do with this!
So... anyone considered improving the character models now that we've got more poly's and higher res textures to play with?