Yandros on 29/9/2012 at 02:39
I posted a link to the hex edited .exe over in the TEG threads on this. Not much point in posting it here since only mission authors need it.
Albert on 29/9/2012 at 02:42
Quote Posted by ZylonBane
Also, is it my imagination, or do AIs now turn their heads to face you?
Well, then it means the people behind 1.19 agreed w/ some of us in that the T1 head movement was a nice touch, and threw it into the release. :D
Also I just discovered something else: Page up/down changes the video cutscenes to full-screen and back to 4:3. At least, I'm hoping I was first to discover this. :p
LarryG on 29/9/2012 at 03:13
Quote:
Square and pixel particles now render as discs.
Some see that as a mixed blessing. I've noticed that the fires in Finals now look clunky & ugly because of this. I used pixel particles for special effects a lot, and this change is not good from my perspective. I now have to redo all my particle effects to make them look again the way I want them to. Grumble, grumble.
ZylonBane on 29/9/2012 at 03:41
Quote Posted by LarryG
I used pixel particles for special effects a lot, and this change is not good from my perspective.
Pixel particles are godawful, because they are, indeed, precisely one pixel. This means that their apparent size is resolution-dependent. A pixel particle effect that's perfectly clear at 1024x768 would look ridiculously chunky at 640x480, and nearly invisible at 1920x1200 or higher. Good riddance to them.
muncadunc on 29/9/2012 at 03:46
Aaaah, that would explain why it looked like the sky was going by so fast in Return to the Cathedral. The stars weren't moving any faster than they otherwise would- but they had a lot more pixels to cover, so I could actually see the pixels move every second.
LarryG on 29/9/2012 at 04:08
Quote Posted by ZylonBane
Pixel particles are godawful, because they are, indeed, precisely one pixel. This means that their apparent size is resolution-dependent. A pixel particle effect that's perfectly clear at 1024x768 would look ridiculously chunky at 640x480, and nearly invisible at 1920x1200 or higher. Good riddance to them.
They have their place and their uses. I'm just saying that clearly design decisions were made, most of which make everyone happy, some of which don't. I don't like all the extra work that is now required for fix my mission because of that decision. I really like most everything else I've seen. But that one decision is not an unmitigated improvement. There are costs to every mission which used pixel particles in a changed visual impact. Individual mission authors will have to decide if they can live with the results or not. Me, I'm going to have to fix it in my mission. So technically, yes, there were drawbacks to pixels as it was, but there are different drawbacks to the way it now is. So is this better than before all told? Absolutely. The improvements are awesome. I just don't think that the right solution was to change pixels to something else arbitrarily for all missions. Better would have been to just add new capabilities and not take any away. It wasn't broken. It didn't need that fix. That's just my opinion. You have yours.
ZylonBane on 29/9/2012 at 04:21
Quote Posted by LarryG
I don't like all the extra work that is now required for fix my mission because of that decision.
You're still not getting it. If you were using pixel particles for an effect, it was
already broken, because pixel particle effects at modern resolutions are
invisible. Or were you planning on distributing your mission with a "BEST PLAYED AT 800x600" warning, like the FM equivalent of a GeoCities site?
wonderfield on 29/9/2012 at 04:53
No one is "required" to fix their missions as a result of particles appearing larger (or perhaps smaller). It's strictly optional.
Encountered what may be an issue with ropes: grabbing hold of one can kill you! That said, I have no way to confirm that it's an issue introduced with 1.19, and I couldn't reproduce it, so I can't test whether it's the result of some interaction with the new mantle code (which I have enabled) or not. Has anyone ever been killed as a result of jumping onto a rope pre-1.19?
jtr7 on 29/9/2012 at 05:17
Quote Posted by wonderfield
No one is "required" to fix their missions as a result of particles appearing larger (or perhaps smaller). It's strictly optional.
What? The author may feel that they need to fix it for their own satisfaction. It's not uncommon for a creator to feel that way. Of course it's not coming from some person beyond the author him/herself.
Ryu Connor on 29/9/2012 at 05:20
Quote Posted by LarryG
It wasn't broken. It didn't need that fix. That's just my opinion. You have yours.
Opinions have an interesting aspect. Despite the fact they are subjective in nature, they can in fact be empirically wrong.