wdog on 28/9/2012 at 22:24
Quote Posted by DrK
HOLY CRAP, Le Corbeau connected back on Ariane4ever !!!!
He posted this (roughly translated) :
The Raven is the messenger. From his perch, he watches the shadows who found themselves back.
DromEd.exe @ 0x14A701 change 02 to 01
ShockEd.exe @ 0x18EC11 change 02 to 01What would it do ?
(
http://ariane4ever.free.fr/ariane4ever/viewtopic.php?f=2&t=4287&start=45)
I'm sure that's an hidden message... we have something to do with these numbers and dromed.
Nameless Voice on 28/9/2012 at 22:48
Okay, I tested it, and the change does indeed seem to bring back shadow casting for sunlight!
(I can post screenshots, but I don't think my table in a pool of water casting shadows is all that exciting.)
Vae on 28/9/2012 at 22:50
Excellent...So the message was a double entendre.
R Soul on 28/9/2012 at 22:51
That's not hidden. 0x14A701 is a location in the file. You can open the new .exe with a hex editor (I use XVI32), and tell it to go to that location. The value there is 02, so change it to 01. It's an easy thing to do but all those hexadecimal values can be a bit daunting at first. Backups can help with that.
edit: I think I misunderstood what wdog and Vae meant about hidden messages etc. I see now that the instructions are clear but their purpose was hidden.
jaxa on 28/9/2012 at 23:28
V1.1901
slayerking on 29/9/2012 at 00:30
Sweet zombie jesus!
A huge thanks to our unidentified friend for this.
I did notice something odd though, If you pick up food your inventory only scrolls through 1 or 2 items. Drop or use the food and the whole inventory is back.
MRock004 on 29/9/2012 at 00:52
Quote Posted by Fafhrd
Does surround sound work for anybody using OpenAL? I'm using HDMI out via the ATI on-board hi-def sound controller, and when I switch the demo to OpenAL + EAX it's only stereo (it's mono in no acceleration or regular hardware acceleration modes). Tried speaker settings in both quadrophonic and 7.1 and no difference. And it's using Generic Software Device already.
Otherwise everything worked great, and since it uses a D3D9 renderer now I was even able to turn on stereo 3D, which looked pretty sweet.
[edit]Okay, surround works with OpenAL and my X-fi. I guess it just doesn't like the AMD HDMI Output. Lame. Will have to get an optical cable and run that to the receiver.
Hey Fafhrd,
Are you using nvidia 3d vision kit for stereo 3D? I've spent the last couple of days trying to get it to work but have had no success. Is there anything you had to configure to get it working or did it work right off the bat? If anyone has any tips for me I'd surely appreciate it, thanks all!
ZylonBane on 29/9/2012 at 00:56
Quote Posted by slayerking
I did notice something odd though, If you pick up food your inventory only scrolls through 1 or 2 items. Drop or use the food and the whole inventory is back.
I just tried this in Running Interference and could not reproduce.
Also, is it my imagination, or do AIs now turn their heads to face you?
Vae on 29/9/2012 at 01:50
Quote Posted by slayerking
I did notice something odd though, If you pick up food your inventory only scrolls through 1 or 2 items. Drop or use the food and the whole inventory is back.
When I played
Running Interference,
Shipping...and Receiving, and
Framed a few days ago, I remember picking up food many times and never encountering this issue.
Quote Posted by ZylonBane
Also, is it my imagination, or do AIs now turn their heads to face you?
I haven't noticed anything but the slight natural head movements.
Lockpicker on 29/9/2012 at 02:29
Quote Posted by ZylonBane
No longer have to mess with re-registering video codecs, setting core affinity, and installing DDFix.
No longer have to wait through that annoying resolution-change pause when switching back and forth between game and menus.
Can set higher screen resolutions than DX6 supported, and directly in the game.
Can scale up HUD elements independently of screen resolution.
Better frame rate.
Renderer now runs 32-bit internally, so less texture posterization.
Star size now resolution-independent.
Less banding on sky horizon gradients.
Square and pixel particles now render as discs.
Large disc particles now smooth instead of banded.
Can now save screenshots as PNGs (and they go in their own folder now).
Better mantling.
Better ladder handling.
More sound channels.
Built-in FM manager.
Yeah, gee, nothing to get excited about there.
Congratulations sir. You understand this patch better than I do! With your gracious explanation of features, and of my complete idiocy...I am now as excited as the rest! Cheers!