ZylonBane on 17/6/2019 at 00:41
Quote Posted by sNeaksieGarrett
This makes me wonder if it's possible to use third party scripts but I see no indication that is possible.
What difference do you believe there is between third-party scripts and OM scripts?
sNeaksieGarrett on 17/6/2019 at 00:45
You have heard of custom scripts like NVScript before, right? Tos' patch did not allow for third party scripts and made it to where my FM I was building required a different method to do what I needed it to.
ZylonBane on 17/6/2019 at 00:55
Quote Posted by sNeaksieGarrett
You have heard of custom scripts like NVScript before, right?
Hmm, no, can't say it rings a bell.
Anyway, since multiplayer SS2 supports custom scripts, and since it seems logical that NewDark Thief's multiplayer code would be based on SS2's multiplayer code, instead of being a monstrous hack like Tos's version, then it follows that NewDark Thief multiplayer would also support custom scripts.
mcmike1489 on 17/6/2019 at 02:11
Quote Posted by Brethren
It's as final as version 1.27 will ever get.
Oh ok, cool. Because T2Fix has been updated to version 1.26b and I wasn't sure if I should update my game again after such another quick release.
PinkDot on 17/6/2019 at 12:55
Thank you Corbeau.
Amazing to see that NewDark is still alive!
Now, if we could just ask for the new model BIN format version reader, that supports more than +/- 1024 polygons... :) ;)
Purgator on 17/6/2019 at 13:49
'When all is Darkness,
the munificent Raven,
guides us to the light.'
gamophyte on 17/6/2019 at 21:20
I'm totes stokes m'goats about the Dromed section of the release notes. Thanks you shadowy benefactor!!
Cardia on 18/6/2019 at 16:55
Quote Posted by PinkDot
Thank you Corbeau.
Amazing to see that NewDark is still alive!
Now, if we could just ask for the new model BIN format version reader, that supports more than +/- 1024 polygons... :) ;)
I also would love that now we could use objects with more faces.
i wonder if this newdark version allows the use of more objects or are we still limited to : obj_max 8184 ?
vfig on 18/6/2019 at 17:26
Quote Posted by Cardia
i wonder if this newdark version allows the use of more objects or are we still limited to : obj_max 8184 ?
There haven't been any changes to limits in this version.
voodoo47 on 18/6/2019 at 17:30
at this point, it's pretty safe to assume that all the limits that could be lifted, have already been lifted.