Newb Question about JohnP's textures... - by R34V3R
GlasWolf on 10/9/2006 at 22:47
Quote Posted by Crispy
The texture name is inside the IBT file. All John's installer does is
change that name so that the game can no longer find, for example, wall1.dds. Then it puts John's own "wall1.dds" texture into the DynamicallyLoaded folder. Since the game can't find wall1.dds in the IBT, it looks for it in the DynamicallyLoaded folder; and there, it finds John's version.
Gotcha, I meant that wall1.dds must be specified in the architecture itself ("this brush is textured with wall1.dds...")
as well as in the header of the texture information. As long as you only change the texture info and not the architecture info then it'll be fine. This was in the context of searching through the IBT and changing all wall1 to donald_duck. If both entries were changed then it would just work! However, we seem to be past that stage so feel free to ignore everything I've just written. :)
Crispy on 11/9/2006 at 01:20
Ah, right, I see. Yeah, that's a solved problem. :)
I have a feeling that level geometry information (like positions of brushes and texturing information) goes in the GMP file anyway.
Bardic on 11/9/2006 at 05:40
I do wonder if Shadowspawn's ibt stripping/recombining tool could be used to leave out the texture names that correlate to John P's textures. If Garrettloader could detect and leave those entries out, then people could have the textures in their pctextures folder and the game would find them there.
If you don't have the textures in there, GL puts the lowres textures back in like it would normally do.
nomad of the pacific on 11/9/2006 at 12:45
It shouldn't be necessary, should it? If the FM IBT is recombined using the OM IBT with the mangled file name, TDS would see the mangled file name and go to the pctextures to find them by default. Also, GL would have to search for which of JohnP's textures you have installed, creating a lot more overhead.
Bardic on 11/9/2006 at 17:33
I believe only the name is mangled, and I don't think shadowspawn's tool needs the name to pull the texture out of the OM. So people recombining with modified OMs would still recombine correctly.
Yeah, I can see it being a bit complicated, and we are still just happy at this point to have a stripping tool to shrink the size some.