clearing on 8/9/2008 at 13:56
Looks nice :D
Beleg Cúthalion on 8/9/2008 at 20:39
And now it would be cool to see the armour fall to the ground. :p
By the way, I'd like to see different armours in TDS anyway; history gives a lot of pretty examples.
ShadowSneaker on 8/9/2008 at 21:54
Heheh, that's what I wanted it to do, Beleg. Before I added that script, when it died it would just stand there. I can destroy the dead body but I don't know how to make the armour fall.
Yes there should be more armour and more weapons in TDS. There is only one kind of sword that the AI use, except the Kurshok's broadsword which is too big for humans.
SS
Beleg Cúthalion on 9/9/2008 at 06:42
That's why I asked someone to make first of all a better sword for TDS (since I don't like these pricky fantasy things) and even dreamed of having characters like Landsknechts or something.
So, is there an invisible body in that wraith? So if he dies there should at least be something falling down. What about detaching the armour once he dies, delete the body one second later so that it still touches the armour parts and thus makes the pieces fall down (like a floating crate falls down once you touch it)?
ShadowSneaker on 9/9/2008 at 11:54
Yeah there is a body in there. You do this :
Properties-->Render-->Add Property-->Transparency-->Set the value to 1
I tried picking the body up once it had died but couldn't do it. The armour just floats there. How would you detach the armour upon death? I could try destroying the body only and seeing what happens. Maybe something in the 'Physics' property would make the pieces fall.
TDS definitely needs more weapons and more AI. For city missions I think there's enough but if you want something similar to TDP e.g. The Haunted Cathedral or the Lost City then all you have is haunts and zombies which can get repetitive.
(
http://en.wikipedia.org/wiki/Landsknecht)
They look interesting.
SS
massimilianogoi on 9/9/2008 at 12:03
I dubt you find someone that designs that characters.. :D I'm already waiting for someone that helps me with those mechanists...
ShadowSneaker on 9/9/2008 at 23:51
I've almost perfected the Wraith's death. I had forgotten to add 'Ragdoll Tag' and 'Mass Pounds' to the Physics property of the Wraith and since I hadn't created it from any parent AI it did not inherit any physics properties at all.
I also modified the 'SetBodyCarrying' script so that the corpse will fall to the ground but 2 game seconds later the body is destroyed leaving only the armour.
The only problem with this is when a corpse does not fall over and bends back on itself like it's having a seizure. Then you are left with floating armour.
I'm wondering if increasing the value in 'Mass Pounds' and changing the ragdoll tag to whatever the fat guards have will stop this from happening.
Since they are heavier it might be more likely that they will fall down flat.
I haven't played a mission where it was necessary to kill or knockout a fat guard so I can't remember if this is true.
(
http://www.youtube.com/watch?v=26WkYrxdWaA)
SS
jtr7 on 10/9/2008 at 00:04
Is there a way to disable ragdoll...period...for the dead and dying wraiths? Once again, you make nice progress. :)
ShadowSneaker on 10/9/2008 at 00:32
I just tried turning it off and the guy just stands there. You need ragdoll on or they won't fall over at all. I tried raising the mass pounds to 250 and changed the ragdoll tag to 'heavy_short' hoping that it would make them fall flat but it didn't work out.
If the Wraiths are charging at you when you shoot them then it's more likely they will land on their back or face down instead of bent over backwards but sometimes they roll over onto their side so the armour is on the ground but the helmet is floating.
I suppose people will just have to get really good at TDS and learn to play it without killing them.
Thanks,
SS
p.s. The dead Wraiths actually vanish. It's just the armour lying there.
See :
Quote:
I also modified the 'SetBodyCarrying' script so that the corpse will fall to the ground but 2 game seconds later the body is destroyed leaving only the armour.