eddy on 3/9/2009 at 04:56
Yes, once it's completely working. There's currently no input handling on the iPhone version. You'll also need to jailbreak your phone to get it running.
twisty on 3/9/2009 at 07:37
The thought of being able to flick through inventory items by touch alone sounds wonderful; albeit potentially problematic and difficult to implement. Is it your ultimate intention to implement a comprehensive touch UI for the UWs?
Incidentally, I jailbroke my iPhone today in order to try out some other non approved app.
Briareos H on 3/9/2009 at 07:51
I for one do not care in the slightest about the iPhone but would fantastically be interested in working Shock engine remake.
eddy on 3/9/2009 at 09:24
A touch interface is certainly something I want to do, but it won't happen anytime soon. The major goal is to get the games roughly playable first, and there's still a lot to do in this direction.
@Briareos H: abysmal also supports shock (though it's lacking a bit
behind the uw support)
Briareos H on 3/9/2009 at 09:42
yes I've been following the project quite closely and it's very promising . I was merely restoring the balance for iphone-not-havers :D
I wonder why there aren't more people interested in an engine port of System Shock 1, why TSSHP is dead, why no one (competent enough) is offering help for your project. Maybe there's really only a handful of us who have a love for the game that goes far beyond what can be seen for SS2 or BS.
Anyway, thank you for your dedicated work.
eddy on 3/9/2009 at 09:57
Speaking of people interested in uw/shock:
firefreak (of TSSHP fame) recently contacted me and is very interested in joining abysmal development.
Skizomeuh on 4/9/2009 at 09:50
Speaking of user interface, the Nintendo DS could be an excellent platform to bring UW et SS alive in a pocket version. Too bad it's not as powerful (and hyped anymore) as the iPhone...
Briareos H on 4/9/2009 at 10:08
This.
I am SO helping on a DS port when Abysmal is out. I may not have the time to learn game programming from scratch to help eddy, but I definitely will try to have it on the DS hardware specifics.
Skizomeuh on 5/9/2009 at 11:35
You're my hero ! :thumb:
Al_B on 5/9/2009 at 22:14
One of the problems with the DS may be the amount of texture memory if the 3D engine is used as it's limited to 512k in total, half of which would be required for wall and ceiling textures. However, it may still be possible.
If you want to have a play with the DS rendering UW2 then I've had a quick tidy up of the viewer I put together (which used the 3D engine) and (
http://www.bearcity.pwp.blueyonder.co.uk/dstestuw2.zip) uploaded it here. It's still pretty much a hack and the code won't win any awards - but it may provide some pointers. I've no problem with any of the code being used in abysmal (but eddy might :)).
It requires a few additional downloads to compile or run on an emulator - details are in the README.txt file.