smallfry on 5/8/2009 at 20:56
Wow! That's awesome!
Al_B on 6/8/2009 at 18:40
That looks excellent - is that 31 FPS figure genuine?
eddy on 6/8/2009 at 19:27
Yes, the 31 FPS are real. I'm pretty impressed by the iPhone 3GS hardware, it's really more like a little PC in your pocket, complete with a powerful ARM CPU clocking at 667 MHz, a floating point unit and a OpenGL ES compatible 3D chip.
I'm pretty sure that it's possible to squeeze even more FPS out of abysmal. The rendering is in no way optimized for OpenGL ES. It's mostly the same code that also runs on Windows and Linux.
There are games available for the iPhone which have much better graphics than abysmal and run damn fast. So I really think there's still a lot of potential for optimizations.
Al_B on 6/8/2009 at 21:38
Now I'm tempted to get one....
How much texture memory does it have available to the 3D chip or does it use a different architecture?
Shadowcat on 7/8/2009 at 03:36
I look forward to checking it out on a (
http://openpandora.wordpress.com/) Pandora, then :) That's got very similar hardware, and a slightly better variant of the same 3D chipset, I think. Plus it has a keyboard, and gaming controls :)
eddy on 7/8/2009 at 03:59
The iPhone has 24MB of texture memory. It uses a PowerVR MBX
which also supports shader programs.
@Shadowcat: The pandora also looks pretty cool. Unfortunately it's already sold out. Don't know if they intend to produce more once the first shipment is out.
DiegoCyborg on 7/8/2009 at 11:51
Nice work! :thumb:
twisty on 3/9/2009 at 04:07
eddy, are you planning to have the iPhone version available from your website at any stage?