eddy on 25/9/2008 at 20:02
The project was on hold for about 3-4 weeks because I had to work on my diploma thesis.
I did some stuff on the project in the past week, mostly minor stuff like partial cyberspace rendering (Shock), animated textures for UW and Shock, fonts and lots of low level vector math stuff.
The good thing is that I'm now almost done with my diploma thesis and should have more spare time to work on this.
The_Raven on 25/9/2008 at 22:24
When you say diploma thesis, is that at the undergraduate or graduate level?
eddy on 2/12/2008 at 20:48
Just wanted to let you know that this project isn't dead (yet).
I've been working on the game object system and we have working collision detection and gravity. So it's now possible to actually walk through the maps.
Other than that I haven't done much besides general cleanup and porting work.
I hope I can do more stuff on the object system in the coming weeks (rendering more object types like wall decals and doors, system shock support, ...)
The_Raven on 2/12/2008 at 23:07
Nice, keep up the good work. :thumb:
I'm curious, how much work it would take to add support for Terra Nova in addition to UW and Shock? As far as I'm aware, I don't think the engines are that different. Though, if I recall correctly, Terra Nova had changes to the engine in order to support terrain and a new animation system. For all I know, it may not even be that feasible.
eddy on 3/12/2008 at 16:50
I can look into it but I can't promise anything.
The big advantage with UW and Shock is that there's already a lots of reverse engineered information available. Nobody ever reverse engineered Terra Nova as far as I see...
Well at least the game data container format appears to be the same as in Shock, but I can't say much more other than that.
The_Raven on 4/12/2008 at 21:25
You know, I'm not sure why that fact escaped me at the time. Especially, considering that I was very much aware of that.
DarkDragon on 5/4/2009 at 15:05
Has there any work been done on this lately? it's been a while since the last post so i'll assume this project has stalled.
Any update from eddy would be nice ;)
Al_B on 5/4/2009 at 17:16
No - he's still working on it. You can check out the project yourself using SVN and have a look at the change log. Last update was yesterday.
eddy on 6/4/2009 at 07:31
Hi there,
Don't worry, I'm still on it, though it's not progressing that extremely fast.
New stuff I did since my last status update include MIDI music output and basic sound support. I'm currently working on the ingame interface stuff (HUD, inventory, etc..).