sphyraenidae on 1/8/2008 at 22:48
Heh, there's always one.
I've recently replayed UW1, UW2 and SS1 on DOSBOX and I'm certainly looking forwards to being able to play them natively. The depth of these games still astounds me.
I don't have any development experience to add but I wish you the best.
ChickenMcOwnage on 2/8/2008 at 00:52
How about writing something at first that will convert the UW maps into BSPs? This is something that isn't a huge project, and *if* your engine never lifts off the ground, it will be useful to all future remakes.
(by the way, is BSP still the standard these days?)
The_Raven on 2/8/2008 at 01:42
I don't think so.
<HR>
EDIT: I'd love to see one of these UW/Shock engine recreations actually completed, but the current trend isn't very promising. I'd love to help out in any way I can, but my technical skills are a little on the lacking side and I consider myself a lousy programmer. I do vaguely remember that Displacer mentioned that he'd maybe like to take a crack at the UW/Shock engine sometime, but that guy is busy enough as it is with the OpenDarkEngine. You can, however, perhaps PM Displacer is see if he'll be interesting in helping out once and awhile. Lanael was working on a program to convert the original System Shock data files into Doom 3 a few years ago, but that was abandoned. I think he* ended up going inactive shortly after, so I don't know if it would be even possible to contact him.
Honestly, I wish you the best of luck.
*I'm assuming Lanael is male, but I could be wrong.
Thirith on 4/8/2008 at 08:19
It would be great if there was something along the lines of Exult (fantastic Ultima VII emulator/engine for Windows) for System Shock and the Underworld games. Being able to play the games in high resolution with FSAA and running smoothly would be great, and if the engine is designed well enough, I could imagine people creating high-res texture updates. Not that the games are about high resolution graphics, but a graphical polish, if done right (i.e. with restraint and taste), can make replaying these games so much better, especially with early 3D games. I find that 2D bitmap graphics age much better in terms of visuals...
MustardCat on 5/8/2008 at 22:20
Sol?
I agree the best thing you could do is get a team together. Every project being worked on by a single man seems to die, progress is slow and I think they just loose interest over time.
eddy on 5/8/2008 at 22:25
I've opened a project on sourceforge and will upload the code soon.
Everyones invited to join then ;)
Al_B on 9/8/2008 at 09:48
That's looking quite nice - I'll have to try and compile it.
Volca on 15/8/2008 at 09:19
Nice start! I'll surely try to find time to look at this in more detail.
BTW: One of the newer CMake versions can generate codeblocks project file, works quite nicely (I saw prerepared cbp file in the SVN repo). I thought it might be interesting to tell you.
eddy on 15/8/2008 at 09:40
Hi,
yeah I know that CMake can generate CB project files, I've never tried it out though.
Little status update: I'm currently extending the tilemap renderer to support System Shock levels, which is almost complete.