twisty on 12/5/2007 at 00:47
This looks really, really cool. I haven't a chance to make anything with it yet but it looks fairly powerful. How long have you been working on it for?
Murgo on 12/5/2007 at 08:17
A few weeks.
Al_B on 13/5/2007 at 15:37
Very nice editor. I particularly like the shading representing the 'depth' of the terrain and it's obvious that you've figured out quite a bit of the object flags.
It would be nice if you could load the levels directly without having to use my editor to re-save the level data first. The compression scheme used isn't actually that difficult and if you want I can dig out the code for the level loading that I used.
I noticed that the secret door North of the starting position in the castle doesn't show the open trigger and experience trap that it contains. Is that intentional, or did you find that the way it was represented in uw2ed was incorrect?
It would also be nice if the window could be resized - but that's more of a niggle than anything too serious.
Hope you continue to work on this - I'll follow it with great interest.
Murgo on 13/5/2007 at 18:24
Quote Posted by Al_B
It would be nice if you could load the levels directly without having to use my editor to re-save the level data first. The compression scheme used isn't actually that difficult and if you want I can dig out the code for the level loading that I used.
I've had another look at the compression but I still can't figure it out.
Some code might make it clearer.
Quote Posted by Al_B
I noticed that the secret door North of the starting position in the castle doesn't show the open trigger and experience trap that it contains. Is that intentional, or did you find that the way it was represented in uw2ed was incorrect?
It should show up in the data/lev.ark.
I assumed the game deleted it.
Al_B on 13/5/2007 at 18:50
Quote Posted by Murgo
I've had another look at the compression but I still can't figure it out.
Some code might make it clearer.
Emailed some code to the address on your website.
Quote Posted by Murgo
It should show up in the data/lev.ark.
I assumed the game deleted it.
Yes - you're correct, I had forgotten that UW2 did that. The open trigger is deleted once that door is open. I think that's probably what the hack trap is doing. I thought I was looking at the same file with both editors, but I must have been looking at the master data with uw2ed and a save game with uw2ced.
Murgo on 13/5/2007 at 20:58
Quote Posted by Al_B
Emailed some code to the address on your website.
I haven't received it.
Al_B on 14/5/2007 at 18:09
Strange. I sent it to [email]webmaster@uwediting.qupis.com[/email] as shown on the website. If you turn on the option to allow people to send you emails in your profile then I'll send it to you via these forums.
Murgo on 15/5/2007 at 14:44
The email has arrived now.
I'm going to have a look at it.
Murgo on 17/5/2007 at 13:44
I've uploaded an updated version of the editor that can read UW2 compression.
(I had to translate the code but it seems to be working).