Mat99 on 21/3/2019 at 22:35
Quote Posted by goldwell
The snail was a joke. Who tf eats snails?!
Hah :D You should ask French people ;)
Quote Posted by goldwell
Also out of those bugs the only one you can blame on the map is the fountain and the chimney (the latter of which was brought up and I thought was addressed but evidently not) but. Everything else are core mod assets.
Ahh, so they are just standard, well known engine+mod issues/glitches :) Good to know and I hope 2.08 will handle at least most of 'stuck' problems :) I played 127 TDM missions it happens from time to time, but in Your mission I probably stepped in every point (unconsciously) where it could potentially happen :D
Quote Posted by goldwell
For example that vent grid the AI got stuck on is a new asset in 2.07. I didn’t make it, and was unaware of such issues.
After 127 missions it's first time I saw that thing, so You are not alone ;) It never happened to me earlier (probably - I don't remember :P)
Quote Posted by goldwell
The wood bottle again is a core asset.
That's new for me :O I didn't notice that for years ;D LOL ;) So, thank You for this wooden bottle, otherwise I would still be unaware ;)
There is nice thread here in the forum: "Played Thief for years before discovering...". Maybe it's time to start similar TDM thread? ;)
Quote Posted by goldwell
I’m sorry you had these issues [...]
There is absolutely no problem. I have my reload button for such occasions ;) It's better to report a problem and explain where it comes from than to sit quietly and pretend that nothing has happened ;) I'm glad You explained to us everything :) You don't need to sorry, I don't blame You (I bet NO ONE here do) and I have no regrets. You do (You're doing) a good job to give us such wonderful missions and little technical problems are definitely not something You need to worry about more than it's worth :)
pwl on 22/3/2019 at 00:52
Really Great mission Goldwell!!!! Loved the skeleton playing the instrument and had a good laugh at the guard peeing on the homeless man, at first I thought no way till I got closer and could see better and I heard the sound effect.
I can not wait for the next one!! Keep up the great work.
pwl
trioptimumscapes on 22/3/2019 at 19:57
yeah I enjoyed this mission.Great visuals and story .I look forward to the next chapter . The Darkmod has come a long way :thumb:
pukey brunster on 22/3/2019 at 23:09
Yes!! Can't wait to play. Congrats on your mission release!
radogoal on 23/3/2019 at 06:57
Quote Posted by Calibrator
Just a note: This mission needs TDM v2.07
Please can anybody help me. where can i find a version 2.07 und how is it to install.
i have already tested but i cannot start the dark mod.
radogoal on 24/3/2019 at 04:17
i downloaded tdm from this link and unzipped it ,but if istart tdm the following error message occurs
the programm couldn't be startet because api-ms-crt-runtime-l1-1-0.dll is missing
can anybody please help me
@tannar you'r right
nbohr1more on 25/3/2019 at 06:51
Quote Posted by radogoal
i downloaded tdm from this link and unzipped it ,but if istart tdm the following error message occurs
the programm couldn't be startet because api-ms-crt-runtime-l1-1-0.dll is missing
can anybody please help me
@tannar you'r right
Install the VC++ runtime package in your Darkmod folder. vcredist_x86.exe for 32-bit. vcredist_x64.exe for 64-bit.
Spyrano on 25/3/2019 at 07:17
Quote Posted by pwl
Really Great mission Goldwell!!!! Loved the skeleton playing the instrument and had a good laugh at the guard peeing on the homeless man, at first I thought no way till I got closer and could see better and I heard the sound effect.
These unique touches, plus the overall fun and quality of the mission really make it memorable. Thanks Goldwell!
Ravenus1 on 2/4/2019 at 21:10
This was a very excellent mission, great atmosphere and tricky spots. I nearly jumped out of my skin while climbing over a fence trying to get away from one of the zombies.
fun fun!