goldwell on 20/3/2019 at 01:59
[video=youtube;KO-eIOX9nqI]http://www.youtube.com/watch?v=KO-eIOX9nqI[/video]
Author note:
It's hard to believe it's already been a year since Act 1 came out! Well during this mission the player will be following Corbin into the Grimwood district to followup on a lead from last night (Act 1) .. the mysterious tablet!
This mission is my first time including full EFX support as well as a HD briefing video file, additionally a new script has been added crafted by the talented Obsttorte which has loot flying towards the player when you pick it up.
On a level design front I have tried to change things up a bit by really catering towards a number of play styles, this mission can be completely ghosted or you can use the tools at your disposal to wreak havoc on the citizens of Northdale. For the first time I have tried to create more sandbox environments which don't offer clear answers handed directly to you, so if you're having trouble figuring something out try a different method.
This mission takes between 1 - 2 hours to finish depending on the difficulty you play on and how thoroughly you explore.
I hope you enjoy your night in Northdale!
- Goldwell
Available via the in-game downloaderAlternatively here's a (
https://mega.nz/#!1WRHFAgQ!hPR3YoU2qhb0ZZDdLTzeciI-KDq6uiH39jpG51rnFOM) mirror on mega
Cardia on 20/3/2019 at 07:47
Thank you downloading now...:thumb:
Calibrator on 20/3/2019 at 10:40
Just a note: This mission needs TDM v2.07
Athalle on 20/3/2019 at 12:26
Congrats on release, goldwell! Just start and wow! Thank you :)
Tannar on 20/3/2019 at 16:32
Congrats on the release!
Kin on 20/3/2019 at 16:34
I just saw the intro. You need to be a harcore fan to realize it is a fan made one.
Mat99 on 20/3/2019 at 23:41
Great mission :) Found 4416/4691 (Gems: 590, Goods: 1435, Gold: 2391), zero kills, zero blackjacks, 4/6 secrets + 1 secret objective. I don't know why it is 'secret' istead of 'optional' or just 'bonus' objective, but... OK. There are probably more, because of MistDrip.
Played 2.07 and I met tons of bugs and a hudge amount of 'stuck-places' :P Where was beta-testers? :P Anyway the Mission is awesome, nice S.T.A.L.K.E.R. touch ;) and I'm waiting impatiently for the ACT 3 :)
goldwell on 21/3/2019 at 00:43
Quote Posted by Mat99
Great mission :) Found
4416/4691 (Gems: 590, Goods: 1435, Gold: 2391), zero kills, zero blackjacks, 4/6 secrets + 1 secret objective. I don't know why it is 'secret' istead of 'optional' or just 'bonus' objective, but... OK. There are probably more, because of MistDrip.Played 2.07 and I met tons of bugs and a hudge amount of 'stuck-places' :P Where was beta-testers? :P Anyway the Mission is awesome, nice S.T.A.L.K.E.R. touch ;) and I'm waiting impatiently for the ACT 3 :)
Thanks, Act 3 is on the way!
What bugs are you talking about? Ironically this was the most thoroughly i've ever tested a mission lol. We had about 8 beta testers, only had one get stuck once which was fixed.
Mat99 on 21/3/2019 at 15:24
Quote Posted by goldwell
Thanks, Act 3 is on the way!
Fabulous news :)
Quote Posted by goldwell
What bugs are you talking about? Ironically this was the most thoroughly i've ever tested a mission lol. We had about 8 beta testers, only had one get stuck once which was fixed.
Indeed it is strange then... Maybye the problem is local and my own installation causes the problems? :/ I played 2.07 with "Cleaning Up the Neighbourhood", "Hidden Hands: Initiation", "The Night of Reluctant Benefaction" - no stuck problems... (as in 2.06)
OK, sometimes one picture can tell more than 100 words, so I've done a few screenshots. Could Your testers confirm that it doesn't occur in them?
(
https://www.dropbox.com/sh/b0x3pzz796agxlp/AACWZMkiRDzro5OHEQMIhFvZa?dl=0) https://www.dropbox.com/sh/b0x3pzz796agxlp/AACWZMkiRDzro5OHEQMIhFvZa?dl=0
There is also AI stuck problem. Sometimes I tease with guards and before reloading I try to escape them. I do the Benny Hill run/pursuit/escape to check their behaviour just for my curiosity and fun :) And after that, this is what happened:
(
https://www.dropbox.com/sh/sea97ew27h3q4ph/AACtPlz6Ge7xyKwIBjx28zfBa?dl=0) https://www.dropbox.com/sh/sea97ew27h3q4ph/AACtPlz6Ge7xyKwIBjx28zfBa?dl=0
Another thing:
In one of the street corners lies... hmmm... a "broken flower pot" - it sounds like broken parts of ceramics when step on it, so it's OK. There are empty bottles in another corner (closed shop), and they sound like glass when step on it, so it's OK either. But... near the sleeping homeless person there is bottle of wine, and it sounds like wood instead of glass... Is it bug? or it is intentional? He's poor, so maybe he has a wooden bottle of wine?
(
https://www.dropbox.com/sh/keqbcg3ja11f8ei/AAAD4HnBGxdxDuCGf9LYK2s5a?dl=0) https://www.dropbox.com/sh/keqbcg3ja11f8ei/AAAD4HnBGxdxDuCGf9LYK2s5a?dl=0
Snail - eaten immediately instead of dropped to bag of food - why? :)
goldwell on 21/3/2019 at 16:38
Quote Posted by Mat99
Fabulous news :)
Indeed it is strange then... Maybye the problem is local and my own installation causes the problems? :/ I played 2.07 with "Cleaning Up the Neighbourhood", "Hidden Hands: Initiation", "The Night of Reluctant Benefaction" - no stuck problems... (as in 2.06)
OK, sometimes one picture can tell more than 100 words, so I've done a few screenshots. Could Your testers confirm that it doesn't occur in them?
(
https://www.dropbox.com/sh/b0x3pzz796agxlp/AACWZMkiRDzro5OHEQMIhFvZa?dl=0) https://www.dropbox.com/sh/b0x3pzz796agxlp/AACWZMkiRDzro5OHEQMIhFvZa?dl=0
There is also AI stuck problem. Sometimes I tease with guards and before reloading I try to escape them. I do the Benny Hill run/pursuit/escape to check their behaviour just for my curiosity and fun :) And after that, this is what happened:
(
https://www.dropbox.com/sh/sea97ew27h3q4ph/AACtPlz6Ge7xyKwIBjx28zfBa?dl=0) https://www.dropbox.com/sh/sea97ew27h3q4ph/AACtPlz6Ge7xyKwIBjx28zfBa?dl=0
Another thing:
In one of the street corners lies... hmmm... a "broken flower pot" - it sounds like broken parts of ceramics when step on it, so it's OK. There are empty bottles in another corner (closed shop), and they sound like glass when step on it, so it's OK either. But... near the sleeping homeless person there is bottle of wine, and it sounds like wood instead of glass... Is it bug? or it is intentional? He's poor, so maybe he has a wooden bottle of wine?
(
https://www.dropbox.com/sh/keqbcg3ja11f8ei/AAAD4HnBGxdxDuCGf9LYK2s5a?dl=0) https://www.dropbox.com/sh/keqbcg3ja11f8ei/AAAD4HnBGxdxDuCGf9LYK2s5a?dl=0
Snail - eaten immediately instead of dropped to bag of food - why? :)
The snail was a joke. Who tf eats snails?!
Also out of those bugs the only one you can blame on the map is the fountain and the chimney (the latter of which was brought up and I thought was addressed but evidently not) but. Everything else are core mod assets. For example that vent grid the AI got stuck on is a new asset in 2.07. I didn't make it, and was unaware of such issues.
The wood bottle again is a core asset. I would have to manually set a wooden sound on that which I obviously didn't. It's just using whatever the core mod uses which is supposed to be glass.
I'm sorry you had these issues and unless they're addressed in 2.08 i would have to manually change them in future releases.