Azaran on 27/3/2018 at 17:46
Thank you, that was quite a treat :D
goldwell on 27/3/2018 at 18:25
I'm glad everyone's enjoying it :)
And thanks for that Swiz, you are spot on there!
Vae on 27/3/2018 at 18:48
Looks like a delicious treat!...Can't wait to play!...:thumb:
Calibrator on 27/3/2018 at 22:50
Thanks for the mission! Very clean design!
Also optically very pleasant and some nicely hidden secrets.
Can't wait for act 2 (although this was more of a prologue, being all too short...)!
Relayer2112 on 28/3/2018 at 13:31
Is TDM a re-write of the engine used for Deadly Shadows? I downloaded the latest version just yesterday and tried the training and tutorial missions and it seems to have a lot of the same problems and finickiness that I remember Deadly Shadows having...
Character gets hung up on slight changes in surface elevation
Dragging bodies is a chore
Clipping issues and post-mortem (or knockout) body spasms
Highlighting objects for frobbing seems hit or missing
Not to mention that TDM crashed 10 seconds into the first tutorial.
What's the consensus of TDM around here? Is it worth playing these missions?
Judith on 28/3/2018 at 14:24
TDM is a standalone modification of idtech4 Engine (Doom 3). Characters should navigate the space pretty well, they do have problems with tight spaces between objects, and with interactive objects blocking their path.
When dragging a body, press the "Use inventory item" key to pick it up, it's much easier this way.
Yeah, ragdolls are pretty basic, not sure if there's anything you can do about it.
Highlighting uses center of the screen, items have different frob bounding boxes, some of them don't work very well (e.g. iron gates). TDM 2.05 should be pretty stable, a lot of depends on your system configuration and your settings. Also the engine is much more demanding on higher resolutions like 1440p or 2160p (1080p is fine in most cases).
Relayer2112 on 28/3/2018 at 15:17
Thanks...I'll stick with it for now. I just found it odd that I had an unconscious body pretty much dancing around the room making all sorts of noise. I also found that when opening chests, boxes etc. that weren't at ground level that I had to climb up to be able to highlight anything (even if I could see the contents from my position at ground level).
Judith on 28/3/2018 at 15:49
Yeah, that's up to mapper to make frobbing more accessible, either with frob radius, collision radius or frob bias settings. Some mappers state that you should use "Lean forward" button for that, and that it's a classic way of grabbing things in Thief as well. I never agreed with that, nor did I see any game that would ever require such button, Thief series included. But opinions of others on that matter may vary.
goldwell on 28/3/2018 at 16:26
Quote Posted by Relayer2112
Is TDM a re-write of the engine used for Deadly Shadows? I downloaded the latest version just yesterday and tried the training and tutorial missions and it seems to have a lot of the same problems and finickiness that I remember Deadly Shadows having...
Character gets hung up on slight changes in surface elevation
Dragging bodies is a chore
Clipping issues and post-mortem (or knockout) body spasms
Highlighting objects for frobbing seems hit or missing
Not to mention that TDM crashed 10 seconds into the first tutorial.
What's the consensus of TDM around here? Is it worth playing these missions?
I may be a little biased however I feel that it is worth playing TDM missions.
In Shadows of Northdale I made it so that frobbing is easier by making parts of the chest unfrobable. For example by default all chest bodies and lids are frobable, but I will manually turn the body to be unfrobable. This means the frob is only ever focussed on the loot or the lid which makes it much easier.
In 2.06 there is a change to how frobbing works which makes focusing on loot much less frustrating too, but in the meantime it's just a matter of turning off the base of the chests.
If you haven't played any TDM missions my favorite and goto are Requiem, A House of Locked Secrets, Volta 1 & 2. There are a few great ones scattered around too by authors like Melan, Sotha, Bikerdude and Grayman as well as other authors i'm probably forgetting.
TDM isn't perfect, my main issues with the engine have been with sound and how it's handled, lighting and also voice character sets, some are good and some are quite unusable. But overall I think it's a great engine and there are a lot of gems to be found for sure.
Relayer2112 on 28/3/2018 at 18:12
Thanks goldwell, I downloaded your mission and started playing it yesterday, though I didn't get too far as of yet. I'm sure I'll enjoy it.