rizzen on 22/2/2004 at 10:25
I am making a TC based off D&D(Dungeons & Dragons) lore and looking for help in everything scripters, Modelers, Skinners, Landscaping, etc...
If you are interested give me an e-mail with the subject morrowind at [email]rizzenthedarkelf@hotmail.com[/email]
well heres the info guys
The Eye of Dragos
Timeline
287 - The Council Of Man is formed to make peace and join all the races as one single empire. The orcs, not agreeing with the rules of the council, Decline their invitation into the council.
293 - After 6 years of neglect the orcs start dispiseing the other races, and refuse the councils request to open free trade between the 2 countrys.
295 - Orc Rebels start apperaing and attacking The Council And Its People.
296 - The number of Orc Rebels grow by the day
299 - The orcs start invadeing the councils land and killing its people
300 - The war between the council and the orcs starts, The orcs prove to be more dangerous than the council first thought
325 - In one last attempt to stop the orc invaders The Council create "The Eye of Dragos" said to be made from the eye of a dragon god and able to maniuplate anything and everything.The Dragons unhappy with the death of their god, join with the orcs in the war knowing and and not telling the orcs of "The Eye of Dragos"
326 - The Council in fear the invaders will get "The Eye of Dragos" use the item to manipulate the Dragons into helping them. The Dragons being immune to the effects of the eye decided to join the council.
328 - In the final standoff between the council and the orcs, the dragons steal the eye and use it to bring back their god. Dragos upon his rebirth uses the eye to split the races to the corners of the world in a last attempt for peace.
1328 - 1000 years have passed, The Eye has been hidden away by the dragons and is nothing more than a myth, The races have spread out, countrys have risen and fallen, But the world is changeing and word of dangreous creatures and dragons are heard of more everyday, evil mages looking for the "The Eye of Dragos", and orcs with thee thirst for blood (this is where the player will start)
=features=-
1 - a party that will travel with the player as some areas will too dangerous to travel alone
2 - lots of grass and trees no more of the gloomy world we know as morrowind this world will be green and bright with forests and flora but there will be many different regions
3 - True D&D races with heights and weights matched to D&D lore- Halflings(hobbits),Dwarves,Elves,Gnomes,Humans,& Half-Orcs Maybe even more
4 - Realistic Classes i.e. Mages wont be good at combat and fighters wont be good at magic
5 - the ability to smith armor and weapons,fish,chop wood,mine minerals, make scrolls and other misc ability not seen in morrowind
6 - huge war scenes the player can be part of
7 - your own house
8 - you will HAVE to pick a class to keep to the true spirt of D&D
9 - richer traders
10 - npcs who move from town to town and will hopefully even takes boats or other travel services
11 - all creatures will be able to be soul trapped
12 - some doors that will open only if the player has the key (no lockpicking)
13 - bonus to the player if their god(birthsign) is in the sky
14 - darker nights brighter days
15 - hope to have pumamans giants added (awaiting permission)
16 - seasons (maybe)
17 - horses that the player can ride
18 - an exp system
19 - on death player will either return to house or temple
20 - languages - each race will start with its own and the common tounge of man the player will then be able to learn new languages (maybe)
any feedback on the story( im still trying to decided what i should call the world ) or features is gladly accepted
or feel free to join the team
Rizzen
Tuco on 22/2/2004 at 17:56
I'm making a mod as well, I'd like anyone who can make a mod or do whatever people do mods with.
Here is a list of unrealistic expectations for the mod...
Well, someone else can fill it in.
Anyway, send an email to me if you want to help.
RyushiBlade on 22/2/2004 at 22:19
Tuco's actually got a point there. I'm not an expert at modding, but some of the things you suggest are very... out there. Sword of Perithia already tried a big battle scene. It just doesn't work... Too many people, too many scripts running. Though the ending did have a fair amount of NPC's fighting.
Number 5 has been done. I think it's called Real Morrowind? It comes in different parts, but you can get it at Morrowind Summit. I don't really understand number 10, but I know there's a mod that made some travelling merchants that walk the paths in Morrowind. And I'm not sure how you'll make brighter days and darker nights... But I can't really help. Heh. Good luck, I hope you find the people you need.
Tuco on 23/2/2004 at 00:54
I say work on mounts and go from there... or have mounts already been implemented in a mod?
RyushiBlade on 23/2/2004 at 23:39
I think there's a guar-mount mod out there. Dunno how well it stands up though. There's also a mod that lets you ride on a galleon... it's pretty cool. But yeah, I'd work on mounts too. If your mod doesn't get finished, atleast your horses will be popular!
Tuco on 24/2/2004 at 02:39
Make a mod where you carry Tuco around on your back.
Trigger Cut on 24/2/2004 at 06:39
Rizzen, you weren't by any chance inspired by Gothic 2......?
Anyway, good luck with the TC!!