Yandros on 21/6/2016 at 17:46
Quote Posted by Cardia
"Now that's a clean backside!" Sounds like a nice funny idea, maybe i could do that just in case i want to update the mission.
I was only joking :laff: but do it if you want to. :D
maga on 21/6/2016 at 18:12
Thank you Pedro, I really enjoyed playing it!!!!
Cardia on 21/6/2016 at 19:19
Quote Posted by maga
Thank you Pedro! you are a devil at hiding things!!!! :D
I think its fair to hide well things when the maps are very small.
Cardia on 21/6/2016 at 19:19
Quote Posted by maga
Thank you Pedro, I really enjoyed playing it!!!!
Thank you for playing Marisa and i´m glad you enjoyed it.
Purgator on 23/6/2016 at 08:02
I'm looking forward to playing this once I return from vacation. Congratulations on your release Pedro!
Cardia on 23/6/2016 at 18:38
Quote Posted by Purgator
I'm looking forward to playing this once I return from vacation. Congratulations on your release Pedro!
Hope you like it, and again thank you for the new Ai skins :thumb:
Gloria Creep on 25/6/2016 at 21:32
Hahaha and here I am waiting for another betatest.
Apparently I didn't payed enough attention to this forum.
Success on the release Pedro.
:angel:
Cardia on 26/6/2016 at 10:26
Thank you Gloria :D
Beauty-Man on 26/6/2016 at 15:05
Admittedly, I used to hate when Thief was taken into a modern setting, but this had all the right ingredients to supply a great appeal, and made me reconsider (this and Waterfront Racket). I will say the music had a large part in that appeal, but the great use of story, texture and puzzles help to put you in the mindset of this shaken home, and keep you wanting to finish till the end. Definitely one to remember!
Cardia on 26/6/2016 at 20:42
Thank you Beauty-Man, those are very kind words, yes music is important to help identify the atmosphere that is around you, in this case i want to create a dark, melancholic atmosphere, which reminds me the old city parts of Porto, for those who live here its easier to understand the relation between the music and the places typical of Porto, for example for most players that look behind the window in the first mission they see a city, and they probably imagine a modern city with huge buidlings, and that is not the case, the buidings are in most cases not very big and clean but very old and grey which gives a melancholic and dark atmosphere to its inhabitants, living in a place like this is like a slap from reality telling us that life is not a pink place to relax and and have innocent smiles, but rather a place to make us force have a sober and lucid postion in life.
Thank you for playing, i will bring a silimiar mission with much more to explore, outside areas and interiors, something i´m still cooking.