T2 Mission : "Les Paolis" updated to V. 1.4 (updated in 15-05-2021) - by Cardia
downwinder on 29/6/2019 at 02:09
need help with 2 things on mission 1 where is helmet and painting?
so far i like first mission a lot
Cardia on 29/6/2019 at 08:04
Mat, but i have test this version yesterday before releasing it and apart from the sound issue in some areas everything else works fine to me.
I have check the mission zip file and this is not the beta 3 version, this one has the market stalls in the place fe la mairie , also i check the date of both missions, this is the right final version.
The readme file is also the correct one.
Steve, Atila's Helmet: Place de l'Obélisque, Velazquez painting : Place de la Mairie
if you´re still having difficulties to find them i can send you strong spoilers.
mtk on 29/6/2019 at 08:05
I'd appreciate some screenshots
SirLord Best on 29/6/2019 at 09:28
Thanks Pedro for the campaign it looks STUNNING!!
Cardia on 29/6/2019 at 10:15
Thank you SirLord Best, i hope you enjoy this one :D
Psych0sis on 29/6/2019 at 10:27
Honestly... This is unfortunately a pretty big letdown of a mission(s) I have ever played. I really wanted to play a new Thief 2 FM, but I am going to have to pass after getting a little bit into mission 2...
lets see
- Takes place in IRL France, everyone speaks french, so if you aren't a native French speaker you cannot tell certain alerts and whatnot because... well, you don't speak the language :p. I get thematically, this makes sense. But thief is a game where sounds from guards is pretty important, I want to know when I alerted someone, and I just can't tell if I did or not because I just can't understand if what they're saying is "who's there?!?" or just some idle talk.
- Loot goals are a bit extreme, 14k and 25k on expert seems like too much. Ultimately the gameplay suffered, I feel, because it was just: Lockpick door, steal a couple items, leave out the same way, look for next door to lockpick etc etc. It just feels like padded on time, kinda irked me after a bit.
- The custom loot objects which are used is neat in theory sometimes they're loot in one building but then not in the next, so consistency is pretty... well, inconsistent. Also I think these objects and others are why the filesize is so bloated despite being only 2 missions.
- Mission is pretty flat, the wide open streets are lit by pretty dull lighting and the shadows aren't as apparent as they should be, leaves me annoyed trying to find safe spots. And since the streets are so big and open, guards can see me from a mile away and it's just super annoying to deal with.
- I must say, I really don't get this "Deep House Music" stuff. It's kinda offputting in a couple of places you put it in IDK, just doesn't really feel like a "thief" type of soundtrack.
- The readables are alright I guess, it seems you've gotten better in the recent years. However, the one with the Priest and his, erm, "obsession" is probably the most offending of the bunch unfortunately. I get what you're going for and the actual subject matter is... fine, but who would write something as incriminating as this in a diary? And from a gameplay standpoint, why put in stuff like "Garrett feels disgusted by reading this" in brackets right after? If you have to tell the reader (the player in this case) how to feel after reading something i feel like it just comes off a little cheesy and would need work.
- Sound clipping in A LOT of places, ambient transitions are just non-existent and something will be playing and then just instantly stop and be silence when entering a building. That's fine I suppose, but when you leave the ambiance doesn't come back. Was this mission tested properly? This is one of the things you should try to iron out early so it doesn't put off players.
- FPS comes to a crawl at some spots due to the aforementioned long sightlines, tangled on with a bunch of objects being displayed on screen at once. I assume you know this, but with how the engine works, objects on screen causes it to break a little. This happened in FtM Life and other missions that do this with objects, like some of Christine's (Raven Creek being the most apparent).
Here's an example of the "Line of Sight" issue:
(https://i.imgur.com/8G9Obfg.png)
Also just want to touch on the skybox here. In a town as lit as this you would NOT be able to see as many stars in the sky as this one. Why not try using NewSky and create something more full of life? The things you can do with it are pretty awesome.
Ramone on 29/6/2019 at 11:30
Oh it's out! Great work Pedro, it was a pleasure to explore while testing.
Quote Posted by Psych0sis
Honestly... This is unfortunately a pretty big letdown of a mission(s) I have ever played. I really wanted to play a new Thief 2 FM, but I am going to have to pass after getting a little bit into mission 2...
lets see...
get your money back while there's still time
Mat99 on 29/6/2019 at 12:02
Quote Posted by Cardia
Mat, but i have test this version yesterday before releasing it and apart from the sound issue in some areas everything else works fine to me.
OK, but I told about ReadMe mainly. That is proper one, but before Your addings:
(
https://www.dropbox.com/s/p8f6ocpdo832coa/Les%20Paolis.txt)
Quote Posted by Cardia
I have check the mission zip file and this is not the beta 3 version, this one has the market stalls in the place fe la mairie , also i check the date of both missions, this is the right final version.
Yes, the files' dates are maybe ok, but You never changed the loot values since Beta1. Well, it's fine for me and I don't mind, but remember about standard-TTLG-loot-complainers and they WILL certainly complain as they have been doing for years :)
However the loot values are little misslanding (too high and differences between them 1-2%) and there was a discussion about it during Beta1 and Beta2. For some reason, in Beta3, RC1 & FV, You left them the same as they were in Beta1&2. Is this intentional? You never told us. If so, then I stay in silent but the digits telling itself:
Mission 1 Nrm - 89%
Mission 1 Hrd - 90%
Mission 1 Exp - 92%
Mission 2 Nrm - 94%
Mission 2 Hrd - 95%
Mission 2 Exp - 96%
I was sure that was values for the testers only to intentionally force them to find it, then to remove (substract) the hardest loot pieces from the goals/objectives.
Cardia on 29/6/2019 at 14:44
Quote Posted by Ramone
Oh it's out! Great work Pedro, it was a pleasure to explore while testing.
Thank you so Ramone, and thank you very much for your precious testing and excellent voice acting :thumb:
Mat that you for the updated readme file!