Samantha1 on 31/3/2023 at 14:07
Awesome, this is how thief fanmissions should be. Gives me the exact same vibe as the OMs and I feel to be back in the good old days :)
Undead fanmissions often tend to be either boring or too difficult/annoying, but this one has a great balance. I´m still missing one objective, will get back to it soon :D
Quote Posted by baeuchlein
The key down there suggests something else. And I don't have to play and like every mission out there. I don't say it's bad, just that I personally don't like it. If you don't want me writing that, prevent positive remarks like the one from zomfg1234 as well.
RippedPhreak said the truth though. You don´t need to go into the pitch black spider pit, there is only loot down there. The key you found down there can be easily found somewhere else aswell. So if you enjoyed the rest of the mission you can definitely go back to playing it.
Thinking Robot on 31/3/2023 at 19:17
Quote Posted by Samantha1
Awesome, this is how thief fanmissions should be. Gives me the exact same vibe as the OMs and I feel to be back in the good old days :)
Yes, you nailed it! Had the same feeling all the way, it could even be a T2X mission. :cheeky:
The spider pit was scary, but I personally had no problems getting out. Maybe the spider ropes are hard to see in the darkness, but plenty of flares could be found.
Shadoo on 30/4/2023 at 10:41
Just finished this FM and I must say I love it!
Most FM tend to be hardcore difficult as in there is only one possible way to proceed, sometimes backtracking or being forced to find the one key or even one tiny frobable brick.
But this mission felt fair. Many possible routes to finish. Shortcuts are optional not mandatory it still feels good to find one but the player is never forced. It felt like an og mission and for the first time in a while I could just hop in and play instead of inchin my way forward.
I understand the appeal of hard missions but I feel most went way overboard and I would like to see more moderate missions.
One minus point for the spider pit. Even if it was optional I, as a player, didn't know that the first time so I never knew when I was done there and even when I decided to leave it was very hard to do so.
Ravenus1 on 30/4/2023 at 20:00
I was finished reasonable quick because keeping track of the layout was pretty straight forward.
I appreciated how connected the areas are, its nice just exploring to complete objectives. Instead of endless readable, puzzles you need a notepad for etc..
Very nice ambience and alot of fun. Nice job
frobbin hood on 3/5/2023 at 12:50
Sorry.
Like others gonna give this one up.
Stuck in the pitch black spider area and not able to find a way out.
Looked good for a bit though - hope you do another mission.
Samantha1 on 3/5/2023 at 15:59
You don´t have to go into the spider pit. If you dislike it, why don´t you just load the game before you even went in there? It´s easy to do so. And you can get out the same way you get in. There´s only loot in there and a key (which you don´t need cause you can find it somewhere else way more easily) and then you go out the way you came in.
Aemanyl on 3/5/2023 at 17:01
To be honest, a dark spider pit is something Garrett should expect in a strange, abandoned place filled with magic and hostile entities. It's not like you are robbing a predictably dull Victorian mansion. That being the case, I believe the author should either put an additional disclaimer in the readme file or find a way to inform the player in game that the spider area is entirely optional.
downwinder on 3/5/2023 at 18:22
all this talk about the spider pit made me think of an amazing solution, during mission when you see the spider pit area, have garrett use the line "i should come back here later", and have a lantern somewhere in the main part of map so then you can have a permanent light source to explore the pit for loot later if you want, optional
what you all think???
frobbin hood on 4/5/2023 at 16:38
Good idea downwinder.
My gripe is, it's too dark - even the flares fail to show up the way forward.
And thank you Samantha - I didn't realise you could get out the same way you came in. Unfortunately I didn't have another save.
However, I have persevered and have got back out. Even with flares and knowing which way to head, it took me the best part of an hour - thatlower ropewas really hard to see.
tone_lord on 10/5/2023 at 14:37
Enjoyable mission.
Some elements of design created expectations that were not realized. The environment was rich enough to support more than was actually there, but I don't mean that the mission as existing was simplistic or not fun. I merely mean that plotting, items, and secrets could be elaborated or extended to take full advantage of the very interesting physical setting and the tantalizing hints of deeper history, backstory, and mysteries. There is enough "there" there to support a whole series of missions, in my opinion.
I have many questions about the library, the vampire, the dragon, the broken magical mechanism, the sewers, the basement, the odd literary bent of the craymen. . .
Or maybe I just missed an awful lot while still completing all the objectives (missing only 460 loot in the process).
Going back and reading the game thread, I realize I forgot all about the "Black Pit of Arachnid Horror." I found it and chickened out. Then when I got all the objectives, I forgot about it. I guess I'll have to load it back up and venture down there just for the "fun" of it.