Hucklebarry on 29/8/2026 at 19:33
While this is intended to be a loot hunt and story based mission, there is no difference between difficulties except the amount of loot required. So you miss nothing if you play on normal or hard, its just easier to finish with the more obvious loot. If you like the hunt, expert is for you. There is also a spoiler folder that should flat out tell you where all the loot and secrets are should you get frustrated.
Don't expect a beautiful level as I'm not a master architect like others are around here, but I do hope its still fun and rewarding to play.
Plot: The city watch has obtained a printing press and are using it to plaster Garrett's face all over town making him known to everyone. His job is to dismantle that infernal contraption to stop this from happening. There is also a new library in town with rumors that the librarian is looking for 3 ritual books. With Garrett's propensity to being involved in rituals, he thinks its a good idea to steal first and ask questions later.
Special thanks to Plibb for testing and providing valuable feedback and for R Soul for writing a script! (and also to every object creator that ever lived... I'm pretty sure I borrowed something from you).
(
https://www.thiefguild.com/fanmissions/120486/pressed-and-overdue)
If you played my first mission... I'm sorry ;) I think I learned a few things from helpful feedback and hope this is more enjoyable.
Master of Dromed on 29/8/2026 at 19:52
Congratulation on the release! I will donwload and try it as soon as I have the time, hopefully tomorrow.
AndrewSpy on 29/8/2026 at 21:39
Congrats!! Is it for T2 1.27 or 1.28?
Hucklebarry on 29/8/2026 at 21:46
1.27
Unkillable Cat on 30/8/2026 at 11:13
I'm stuck.
I've found the big baddie and dispatched of him. However I'm locked in with him, how do I get out?
Hucklebarry on 30/8/2026 at 11:22
Quote Posted by Unkillable Cat
I'm stuck.
I've found the big baddie and dispatched of him. However I'm locked in with him, how do I get out?
[spoiler] There is a switch by the door of his room, the same way you came in. Sorry, that wasn't intended to be hidden, I think its just too dark to see in that spot.[/spoiler]
Unkillable Cat on 30/8/2026 at 11:55
Thank you for that, finally found the switch. (D'oh!)
Second problem, the printing press. I'm probably doing something wrong. Fiddle with switches, panel on the right opens, from there open the panel on the left, grab item inside. Get to the place where it says 'KEEP OUT' and unlock the door there, drop what was inside the second panel in there. Objective should tick off... but nothing happens. I also frobbed the switch on the side of the printing press, the one that's now sparking, could that be a factor?
Third problem, Zombie objective. I think I got them all, but the objective doesn't tick off.
EDIT: Also, the upper-level hotel rooms are numbered wrongly. The hotel register (and FM-related documentation) all say that the guards are in room 15, but the sign outside says room 11.
Hucklebarry on 30/8/2026 at 12:31
Quote Posted by Unkillable Cat
Thank you for that, finally found the switch. (D'oh!)
Second problem, the printing press. I'm probably doing something wrong. Fiddle with switches, panel on the right opens, from there open the panel on the left, grab item inside. Get to the place where it says 'KEEP OUT' and unlock the door there, drop what was inside the second panel in there. Objective should tick off... but nothing happens. I also frobbed the switch on the side of the printing press, the one that's now sparking, could that be a factor?
Third problem,
Zombie objective. I think I got them all, but the objective doesn't tick off.
EDIT: Also, the upper-level hotel rooms are numbered wrongly. The hotel register (and FM-related documentation) all say that the guards are in room 15, but the sign outside says room 11.
Thanks for that. I'll patch it up over the next few days to fix the docs and make the switch brighter. For the [spoiler] zombie objective, there is one sleeping, did you get him?[/spoiler]
This switch with the sparks shouldn't impact anything related to the objective. If you put the item into the hole, it should tick off. Are you sure you used the right one? I should reword the readable so its clear states only one item will work. It looks like [spoiler] sunburst device and is labeled "uniquely timed explosive device". Did it fall all the way down? You should definitely know as other things will happen aside from the objective [/spoiler].
Unkillable Cat on 30/8/2026 at 13:48
Quote Posted by Hucklebarry
Thanks for that. I'll patch it up over the next few days to fix the docs and make the switch brighter. For the [spoiler] zombie objective, there is one sleeping, did you get him?[/spoiler]
The one
in front of the open sarcophagus? Yes. There is no one left.
Quote:
It looks like [spoiler]sunburst device and is labeled "uniquely timed explosive device".[/spoiler].
I found the problem. I already acquired the final reward for turning in the land pigeons, and when I picked up the item from the left panel, it merged to become a second copy of the reward. I had to drop the reward on the ground before picking up the item from the panel. That way I could complete the objective.
BUT, if I pick up the land pigeon reward after picking up the item from the panel, but before putting it where it belongs, the reward changes to become a second copy of the item from the panel. The objective will NOT tick off if this happens.
Since you're bringing the FM back into the garage, I suggest doing something about the file size. Surely some of the audio can be compressed or reduced in size somehow?
ciscokidd73 on 30/8/2026 at 15:18
Been all over but having a hard time finding the 2nd book. I think that's all I have left to do before I finish.
Nevermind I found it.