john9818a on 20/8/2022 at 13:10
What's strange is that two beta testers sliptip and griswold reported the same thing, but no one else had this issue. I never had it on my pc and I'm using a Windows 10 PC with GeForce GTX 1060 video card. :confused: I wasn't able to find a cause for the two beta testers' issues.
downwinder the vine arrows don't work on metal but they do work on certain metal textures like the grate... remember Soulforge. There is a wood stick on the balcony that you can use the vine arrow on.
This mission uses the old Jenevere De Ja Vu map.
Beltzer on 20/8/2022 at 13:24
What a pity. Hope someone know what it can be? Have you asked about it in Editors Guild or at Discord?
john9818a on 20/8/2022 at 13:27
I guess I should have asked at discord since the testing was at discord.
Here is the preview thread that shows before and after screenies: (
https://www.ttlg.com/forums/showthread.php?t=150097) https://www.ttlg.com/forums/showthread.php?t=150097 Scroll down to see the comparisons.
Beltzer on 20/8/2022 at 13:33
I hope you can find out the "problem" and do an update :) There is not many FMs nowadays.
M.H. on 20/8/2022 at 13:46
Beltzer
Could you or anyone else with this bug upload your cam_ext.cfg and possibly other .cfg files?
Maybe someone could reproduce this bug.
Is your thief2.exe "Large Address Aware"-patched?
Have you tried different settings @ "single_display_mode", vsync_modes, "d3d_disp_limit_gpu_frames", "d3d_disp_no_rgb10_buf", "d3d_disp_enable_hdr" ...?
john9818a on 20/8/2022 at 13:48
Quote Posted by Beltzer
I hope you can find out the "problem" and do an update :) There is not many FMs nowadays.
I got this from marbleman at discord. Make a backup of your dark.cfg file in your Thief2 folder, and then download this version to your Thief2 folder:
(
https://drive.google.com/file/d/1eEtl2KpeNR8EQ4vw-KeRmLhfJ94MSYfa/view?usp=sharing) https://drive.google.com/file/d/1eEtl2KpeNR8EQ4vw-KeRmLhfJ94MSYfa/view?usp=sharing
Apparantly anyone with this issue has limited object references, so this new dark.cfg increases the number of objects allowed.
Beltzer on 20/8/2022 at 13:58
Quote Posted by john9818a
I got this from marbleman at discord. Make a backup of your dark.cfg file in your Thief2 folder, and then download this version to your Thief2 folder:
(
https://drive.google.com/file/d/1eEtl2KpeNR8EQ4vw-KeRmLhfJ94MSYfa/view?usp=sharing) https://drive.google.com/file/d/1eEtl2KpeNR8EQ4vw-KeRmLhfJ94MSYfa/view?usp=sharing
Apparantly anyone with this issue has limited object references, so this new dark.cfg increases the number of objects allowed.
Perfect :thumb: Seems to work fine now.
Quote Posted by M.H.
Beltzer
Could you or anyone else with this bug upload your cam_ext.cfg and possibly other .cfg files?
Maybe someone could reproduce this bug.
Is your thief2.exe "Large Address Aware"-patched?
Have you tried different settings @ "single_display_mode", vsync_modes, "d3d_disp_limit_gpu_frames", "d3d_disp_no_rgb10_buf", "d3d_disp_enable_hdr" ...?
Thanks for the tips. But got it to work :)
john9818a on 20/8/2022 at 14:12
I'm glad to hear that Beltzer! :)
I updated the zip file with a new fm.cfg from nicked :thumb: so that no one will have to worry about installing the dark.cfg file.
Supremcee on 20/8/2022 at 15:21
So far I like this - nice city mission. You put alot of effort into the sound design it seems - everywhere I go there is some atmospheric sound that fits the scene/place and this totally adds to feeling. Found some issues with clipping - some wooden beams seem to be no objects - so the vine arrows just fly through them, also on some accessable roofs you sometimes get stuck like there's an invsisble wall - some areas are also blocked by invisible walls - I assume that was intentional so the player can't got there? for example the fence/walkable roof on the eastside of the city watch. I can understand why it's done but it's not a nice way to block players and kills the exploration vibe a bit. But don't want to complain to much. Thank you for creating this mission! I'm looking forward to play on
Beltzer on 20/8/2022 at 16:29
Quote Posted by john9818a
I'm glad to hear that Beltzer! :)
I updated the zip file with a new fm.cfg from nicked :thumb: so that no one will have to worry about installing the dark.cfg file.
Downloaded. Works like a charm :thumb::thumb::thumb: