john9818a on 5/10/2022 at 00:57
Thanks downwinder! Some of the doors are for convenience, but only a few are necessary to open. :)
Komag on 5/10/2022 at 18:49
This is now at the Keep!
morgan on 5/10/2022 at 19:11
Downloaded :D Thanks for the new mission
john9818a on 6/10/2022 at 12:58
Thanks Ben! I really do appreciate it!! :)
You're welcome morgan! :)
downwinder on 13/10/2022 at 00:02
i got a question the black spot on floor in blue/white crystal room is that for lantern? also can lantern be placed in red crystal room for different result?,its the only thing i never figured out so i was wondering what it does to lantern also from both types of crystals room placement?
also would have been cool if one effect say from white/blue crystal showed loot placement and say the red crystal lantern hidden wall you can walk right through but you are only able to pick one ofcourse
john9818a on 13/10/2022 at 12:32
downwinder that would have been a nice idea. I always wanted to implement a way for loot to be revealed somehow.
The black spot is nothing more than a black spot. :) It doesn't serve any purpose. The lantern can be placed next to any crystal to achieve the same effect. The idea is that the crystals affect any light source near them.
downwinder on 15/10/2022 at 01:11
oh john you are a tricky one i just found the gas arrow,only way i ever knew i was looking at river/canal and noticed some area's had pipes and some just water so i jump on one of the pipes and it fell into water/disappeared and i was omg what a cool trick so i spotted another one in front of a window that had a light that turned on and off i am sure you know where i am going with this,so i jump on the pipe and it did not fall so i jump up and down a few time then i for some reason moved forward right through the fake wall and was like that sneaky guy
great job on mission
RippedPhreak on 15/10/2022 at 02:41
Quote:
I always wanted to implement a way for loot to be revealed somehow.
You can sort of do this with Renderer -> Light-Based Transparency.
downwinder on 15/10/2022 at 03:46
to be honest they need to just add loot glint when you got a certain item only??? for find loot anyway
as far a walls to pass through i liked the glyph if you get close enough of course only after you have said item to see glyph after possession of item,and no way to go through walls until you have said item
john9818a on 20/10/2022 at 04:10
Quote Posted by downwinder
oh john you are a tricky one i just found the gas arrow,only way i ever knew
i was looking at river/canal and noticed some area's had pipes and some just water so i jump on one of the pipes and it fell into water/disappeared and i was omg what a cool trick so i spotted another one in front of a window that had a light that turned on and off i am sure you know where i am going with this,so i jump on the pipe and it did not fall so i jump up and down a few time then i for some reason moved forward right through the fake wall and was like that sneaky guygreat job on mission
Thanks! :) I wanted to put a little bit of interaction beyond just the normal gameplay.
Just to give everyone a heads up... I'm already working on a sequel to this mission. At the rate I am working on it, the sequel will probably be released as soon as I finish this post. :laff: In reality, the release date for the sequel won't be anytime soon, but its too early to know when beta testing will start.