fortuni on 18/9/2023 at 12:37
Quote Posted by RippedPhreak
I can only think of three places where the stones are truly necessary to find loot, but I figured people will get creative with them.
You could get past the killer statues for example.
How can do do that? You can't throw the runestones you can only drop them, so how can you get past the killer statue without walking through their line of sight?
pwl on 18/9/2023 at 13:59
I was wondering the same thing Fortuni I will have to play it again and experiment with them.:confused:
RippedPhreak on 18/9/2023 at 14:11
You can sort of project them outward a bit when dropping. But I guess you could also stack a few crates and jump over the killing area that the statues can see.
vfig on 18/9/2023 at 14:25
RippedPhreak: please remove my name from the credits of this mission.
I oppose the use of AI technology to replace the work of voice actors and refuse to be associated with it.i provided a number of scripts and significant technical consulting on this mission, but was not made aware that it would be using AI-generated voicework. if i had known, i would have raised my objections earlier. in future, i will be asking fm authors about this before providing any technical assistance. in short: if you want to use AI-generated artwork or voicework in your missions, then you can go ask Bing to write scripts for you and help you with dromed instead.
we have many people here in this community who enjoy doing voicework for fan missions. we have excellent artists and writers. get them involved in your mission and strengthen this community instead of using computerised plagiarism.
—
Edit: if you wish to discuss the use of AI generation and the ethics thereof, please go to this other thread: (
https://www.ttlg.com/forums/showthread.php?t=152062&page=3&p=2505306#post2505306) — and keep this thread about RippedPhreak's mission.
baeuchlein on 18/9/2023 at 14:28
Quote Posted by fortuni
Useful for getting one of the powerstones as well, otherwise you need to find a big boulder.
A resident of that place proved to be helpful for me there. I had to persuade him to stay calm with the help of my blackjack, though. How
he does get out afterwards is not my concern anymore after they tried to kill me.:ebil:
RippedPhreak, that was - IMHO - a large and well built mission. A few spots (e.g., the archmage's rooms with the moaning "guard" who tended to stop moving inside doorways) required some creative thinking, but not too much. On easiest difficulty (the only one I played so far), the loot requirement was reasonable, at least for a somewhat experienced player. (I just don't remember how much of the loot was easily accessible and how much was not - I got more than 6,000 and needed just 2,800.) Although the mission area was very large, the various good-looking places made the trip interesting even if not much was to be done in some places. The mages' area might have had too many opponents, but the other locations were not that overpopulated.
I'm quite sure I will play the mission again sometime in the future.:thumb:
gamophyte on 18/9/2023 at 14:49
The voice acting thing is tough. I respect anyone's opinion on this, but it's very hard to have people commit to all the lines, just so you can have a short conversation with a voice that doesn't suddenly change after the conversation. With a few lines made from the original voices you have continuity. For me at me at least, it breaks the immersion on other FMs when someone is like tight scraggly voice, then it goes back to benny when you're caught by the AI.
For continuity, if someone's willing to commit to the rest of the pain sounds and idles, of enough lines to not hear the same line over and over (hammer imperium), that would be great, otherwise AI could be a solution.
fortuni on 18/9/2023 at 15:54
The concern vfig has raised with regard to AI use in fan missions is valid but I also expect this issue will become more common over the coming years. Has there been a discussion either in the Editors Guild or over at Discord in which authors, voice actors and others who offer technical help have discussed the pros and cons of using AI, hopefully leading to some sort of common consensus or even a set of agreed rules?
I would be interested in following any such debate but with my lack of knowledge of the subject and not being involved in the making of FMs I couldn't see myself participating in such a debate, that should be left to those who are most directly affected by the development of AI now and in the future.
Lord Taffer on 18/9/2023 at 16:10
Congratulations on the release Ripped Phreak! Looking forward to playing this tonight. :thumb:
Piotr D. on 18/9/2023 at 19:51
I have Amethyst and Emerald powerstones. Where can I find the last one?
RippedPhreak on 18/9/2023 at 20:07
Hidden somewhere in that Lost City temple near the beginning.