Azaran on 6/2/2017 at 23:18
Ok that should not be happening
Azaran on 6/2/2017 at 23:22
How does it end, with the failed video? And what does the objectives screen show?
Gloria Creep on 6/2/2017 at 23:24
Azaran, the mission ends when I get to the streets. I've gotten 110 out of 6918 loot and 0 out of 3 secrets.
It ends normally with: Mission complete.
Ravenus1 on 6/2/2017 at 23:35
I just finished the campaign with all secrets and 6183 loot. I had a great time with this one. Thanks for all your hard work everyone.
A shout out to Fen, your quite the voice actor.
Azaran on 6/2/2017 at 23:42
That's weird, maybe Random Taffer can check what's going on
Tannar on 6/2/2017 at 23:49
Gloria, are there any objectives showing as failed when the mission ends?
Random_Taffer on 6/2/2017 at 23:51
Uh I have no idea why that would happen. Try restarting since you're near the beginning. There is nothing out on the street which would trigger the mission to end.
I'd trying a restart and hard save after the intro so you don't have to repeat it too much.
Yandros on 7/2/2017 at 01:04
It would help us know what's happening if we knew which objective is being failed.
Ravenus1 on 7/2/2017 at 03:02
Yandros , I've had two instances where mission failed due to detection. One entering the exit area after completing the neckless objective.
I did alert the guards upstairs but they seem to see me cross the below hallway near the guard like through the wall.
I checked a save a few times and I ran to the top of the stair to check the kitchen and they shouldn't have spotted me below. The AI sleeping in the basement didn't alert at all.
The second time was when Merrick was at the Watch, every time he walked to the top of the ramp, he stepped back and gasped and I got mission end.
I approached this area from a few different directions, and used moss near every area that triggered the conversation but each time he did the same thing. I eventually just blackjacked him as he approached the ramp and continued on.
Yandros on 7/2/2017 at 03:24
Thanks for the info! We'll see if we can do anything about that in the eventual update.