Xuio on 18/2/2017 at 11:33
Uh, I have the same problem with Merek being alert as he walks to the ramp and failing the mission (after conversation with the guard).
edit: Workaround: during coversation - 1. KO Merek 2. used flashbomb 3. KO guard :)
Lady Taffer on 23/2/2017 at 00:00
I just had to pop in and say that I may have "squee"-ed a little when I heard the music in the pub where you first meet Merek! I was not expecting to hear music from Donkey Kong Land 2, which is one of my favorite video game soundtracks EVER, if not my very favorite! :D
Random_Taffer on 23/2/2017 at 04:13
DKC had some of the best game music ever. I listen to the soundtrack for all 3 SNES games regularly. I also play through them regularly.
The song sampled is Bayou Boogie and was almost the menu music. It seemed way too light and non-serious for the story though.
Lady Taffer on 23/2/2017 at 09:26
Oh dear. . Fifty Shades of Cray. :laff: I quite admired the Majora's Mask artwork, too. Should I be putting these under spoiler tags? Eh. .
Lady Taffer on 24/2/2017 at 05:32
How do I get into St. Uriel's? I'm not even entirely sure where it is, just that I have to go in the general direction of south, but I haven't found anything except a Hammerite patrolling some kind of side street, but there's nothing to climb up and nothing to shoot a rope arrow into. There was another part of town with a Hammerite walking around a courtyard guarding some doors, but when I KO'd him and went to look, the doors weren't frobbable.
EDIT: Er, nevermind. I just found the gate. So embarrassing .. . anyway, I have a new question. There's a window I can rope arrow-up to on Widow street (near the crate of candles and apologetic note) that leads to a locked door. I can't pick it open and none of my keys will open it. Where do I find the key for that door?
Random_Taffer on 24/2/2017 at 13:26
That is Merek's apartment. You can get the key from Merek's belt or from an upstairs window sill.
Lady Taffer on 24/2/2017 at 17:50
Huh. . I've already got the St. Uriel's gate key from a sleeping hammerite in an apartment that I thought was Merek, but I guess it wasn't? Where is Merek, anyway? In this particular mission, I've just been wandering around completely in the dark about where everything is and who and where everyone else is. . .and yet I've found just about everything I need to complete my objectives, even the veil of Illuz. Dumb luck, I guess.
Random_Taffer on 24/2/2017 at 18:21
After Merek's conversation with the guard outside the watch station, he walks to St. Uriel's and hangs out in the library.
Thinking Robot on 25/2/2017 at 00:28
Just finished this great campaign - I have to say, these are clearly one of the best FM´s I have ever played. :thumb:
Said campaign has a gripping story, an awesome level architecture and very well hidden loot: Godbreaker could be settled on a high difficulty, but the gameplay was never kind of frustrating, it was rather challenging.
What I liked expecially: (Spoiler Alert!)
- The clever usage of water in the swamp, the water pools made the venomous snakes nearly invisible and so I died for the first time without knowing what was going on.
- Custom AIs and models, like giant moths, the spooky will-o-wisps, wild insect swarms, the new bugbeast and treebeast model
- the coughing due to the poisoning in the 4th mission made actually noise and triggered the guards
- the 4th mission also had a lot of climbing possibilites, I never reached points, where the player wasn´t supposed to go
The only thing which confused me was, that I didn´t found a key for St. Uriels gate in the first run, but near this building was an apartment in great height, were I found a slow-fall potion. So I solved the problem unconventional by jumping over the wall into St. Uriels yard. One of the guards inside had a key, so it was possible to leave this area. Was this variant intended?
I later found another key for the gate in an apartment over the crayman pub.
Thanks for this lovely campaign! :angel:
marbleman on 25/2/2017 at 00:34
Yes, getting inside St. Uriel's from the rooftops is one of the intended ways. You can even do it without a slow-fall potion :) The key inside is so that you can get out, of course :)