Azaran on 7/2/2017 at 07:08
I was never able to find a way into the jail, the door is unfrobbable. Is it supposed to be accessible at all?
EDIT: silly me, totally missed a lever
Gloria Creep on 7/2/2017 at 12:42
Quote Posted by Yandros
It would help us know what's happening if we knew which objective is being failed.
No, it just ends normally as: Mission Complete.
I'll be away for a couple of days. Hopefully there is a solution for this.
Yandros on 7/2/2017 at 13:34
Gloria, when you get a chance can you email me that save game please?
griswold on 7/2/2017 at 15:35
I left the building trough a window in the diningroom,maybe you should try that???
Yandros on 7/2/2017 at 16:09
That is an alternative exit path, and it would be interesting to know if it also causes the problem. Based on how I scripted it, I would expect that it does. A save game just before leaving would help me figure it out, though.
nightchild on 7/2/2017 at 19:24
it would be very helpful if someone could define where are Dennison's men besides the starting apartment that can be alerted and cause the game to fail? Also, can the mission fail for actions -blackjackings- that took place BEFORE the objective was triggered by the incriminating letter ? As I have the same problem as others here with Merek being alert as he walks to the ramp.. :confused:
Yandros on 7/2/2017 at 20:05
Dennison's men are only the inhabitants of his house, other than Roland and his girlfriend. You must also not be detected by any Hammerites in the cathedral, or by Merek obviously. Sorry you encountered this bug also, I don't believe we saw it in testing and we'll try to fix it in the update.
Vera on 7/2/2017 at 20:09
I have finished this campaign.
I very liked it :D:thumb:
There are a lot of places to explore in every missions, especially in the third mission. Secrets and loot are very difficult to find.
I couldn't stop laughing when I read about a man who thought he was a burrick..
Missions are well-built and rich with new textures and AI models (various types of moths, butterflies, dragonflies, snakes, plants and guards). Town and swamps/marshes are very realistic.
It was a good idea to give the opportunity to earn money by doing other people a favour.
. There was no ploblems during the gameplay.
Adding subtitles to the dialogues would be a great idea.
Superb campaign!
Random_Taffer on 7/2/2017 at 20:15
Quote Posted by nightchild
it would be very helpful if someone could define where are
Dennison's men besides the starting apartment that can be alerted and cause the game to fail? Also, can the mission fail for actions -blackjackings- that took place BEFORE the objective was triggered by the incriminating letter ? As I have the same problem as others here with Merek being alert as he walks to the ramp.. :confused:
No, you are fully allowed to Blackjack anyone you please. Just as long as they don't see you.
Thank you, Vera. I'm so glad to hear that you enjoyed it. I've not yet determined if I'll work subtitles into it or not. It would certainly be a lot of work. One translation of the texts at least is on its way, however.
Krush on 7/2/2017 at 20:20
Is it just me, or do most of the windows require a crate to stand on in order to get inside?