NEW SYSTEM SHOCK 3 INFO - Sheldon Pacotti and Doug Church onboard - by Infinitron
hedonicflux~~ on 3/9/2016 at 09:45
Quote Posted by zoog
Pardon my sharpness - of course if it is comparing to other LGS works. It is better then half-life (or alike) but it just exploited and extended some old SS/UU features but without what they call "spirit". Any studio could do this. Even TDS had some LGS style but not that DE. All preceding is imho.
I agree. Deus Ex's level design SUCKED, too. Good level design is 60% of a good shooter.
hedonicflux~~ on 3/9/2016 at 10:52
Quote:
"I want to answer some of the questions that we didn't answer in System Shock and System Shock 2. I'm thinking about those questions that went unanswered. I'm thinking about what the game is really about.
"If a game is just about what is happening on the surface, like killing everything that moves or moving blocks around, that's boring and a waste of time. Games can have powerful themes and subtext. They can be about more. I am working on what the game is really about."
Quote Posted by Warren Spector
"Over the last 20 years we know a lot more about allowing players to create their own unique experiences so recreating the experience of playing System Shock would frankly be a waste of time and I have no interest so what we have to do is bring System Shock into the 21st Century using everything we've learned over the past 20 years."
Quote:
"I'm certainly going to put the word out and see if I can find people who worked on the original games because there aren't a lot of people in the game business who understand the idea of player empowerment in the way that's important to me. There aren't a lot of people who understand the concept of shared authorship. I need to reach out to people who understand those things. I don't want to spend the next year teaching people those things."
Quote:
The next step is to take all those ideas ... design for me is like sculpting. You whittle away all the things that don't look like the game you want to make. It's not an additive process like painting. You take things away. I am in the process of building myself an enormous lump of clay, and then we'll start whittling."
These are the words of someone I trust completely with System Shock 3. He wants to strike at the heart of what the series is about, but he doesn't want to give players a repeat experience. He wants to be inventive, which is a challenge in today's gaming world.
I'm optimistic about System Shock 3 considering the leadership. The System Shock remake not so much. Unless they actually change the player's experience in some significant way, it's a waste of time and a ploy for money, the kind of project Warren Spector seems to have a distaste for. A good way to draw more people into the series is to make a sequel, as Spector and the crew are doing. A modern System Shock remake is --unneccessary--.
zoog on 4/9/2016 at 04:19
"If a game is just about what is happening on the surface, like killing everything that moves or moving blocks around, that's boring and a waste of time. Games can have powerful themes and subtext. They can be about more. I am working on what the game is really about."
I really tried to explore DE world - but it's Tom Clancy mostly.
"Over the last 20 years we know a lot more about allowing players to create their own unique experiences"
Don't know what it may mean.. qte? cooperative zombie games? homosexuality?
"if I can find people who worked on the original games because" it's the only way to do smth unlike DEIW.
Starker on 4/9/2016 at 13:54
Look, Zoog, you're trying too hard. Good trolls work subtly and they have a keen sense for finding the nerve of an issue. What you're doing is just amateur hour.
zoog on 7/9/2016 at 23:39
Starker, if you know anything about trolls then you strictly must not answer them, right?
Starker on 8/9/2016 at 06:52
I don't mind entertaining trolls. It can be fun to have a bit of chaos every now and then.
Vivian on 11/9/2016 at 04:53
Hedonicflux is still working on a descent remake if anyone is interested in some context to his blustering.