june gloom on 26/4/2014 at 22:42
Neither is Elder Scrolls/Fallout and yet we have subforums for those too. And there's an awful lot of people who've never played anything but Thief. And Stalker got a subforum out of a single megathread that maybe, max, 10-15 people regularly actively participated in, and that was in 2007 when TTLG was more active.
Brethren, are you actually reading what I'm posting here (as well as other people) or are you just going to sit there ignoring everything so you can feel superior? (
http://www.ttlg.com/forums/showthread.php?t=134734&page=22&p=2229484&viewfull=1#post2229484) I've expounded plenty on the game as it is, and I
know you've read my posts on it in the past so don't fucking sit there and tell me "it's not LGS" -- especially since you've barely even played it.
Here, relevant bit from that link:
Quote Posted by dethtoll
Make no mistake, Dark Souls isn't a Devil May Cry clone with fast-paced nu-metal music -- Dark Souls has a slow, steady pace absolutely focused on exploration and survival. It may take you months before you've successfully plumbed the depths of this haunted kingdom, because you must approach the game in a slow, deliberate manner if you want to survive. It's in the grand tradition of old-school white people RPGs, though perhaps a clear line could also be drawn between it and, of all things, Zork. It certainly isn't focused on aesthetics either -- while graphically it's competent, and getting through Sen's
Fortress Funhouse rewards you with a breathtaking view of Anor Londo, any beauty is inherently incidental in relation to the game's overall statement. Its UI for example is almost certainly dredged up from an older era, that of King's Field (another From Software game, of course,) Ultima Underworld, the first two Elder Scrolls games that everyone's forgotten about by now. Gameplay and atmosphere are at the forefront here in terms of the game's focus.
What makes DS special is its minimalist approach. You're dumped into the world with some basic background and left to fend for yourself. The game teaches you some of the basic mechanics in the opening dungeon, but it's non-obtrusive and if you know how to play already, like you've come from Demon's Souls or you're re-rolling, you don't really have to read the messages if you don't want to. Actually exploring the world is entirely something you have to do on your own. It can be overwhelming at first -- especially since your starting class is somewhat important, though you can build your character into whatever you want. It's very open-ended in that regard, and the game is more than willing to let you make mistakes -- mistakes you'll pay for later. Putting points into the wrong stat is as much your fault as falling off a cliff -- and you will fall off cliffs, because there are no magic barriers, no invisible railings to protect you.
And that's really what sets the game apart, in terms of difficulty. Some of the basic things you'd think of are there -- survival horror style rationing, approaching things with caution or outright fear, some downright cruel booby-traps, and the occasional instant death trap. But it also means things that modern games have all but excised -- the world itself is not safe. The game does not coddle you. It does not protect you. It won't forcibly shove you off that cliff but it's certainly happy to let you fall off on your own. If you die, and you will, and you will often, it's your fault, and that means there's an opportunity to learn from it. There's no such thing as "bullshit" in this game. And that's really the thing that drives the game -- the opportunity to make your own victory.
tl;dr the Souls series is super-atmospheric and as old-school as it gets. It hits all the notes for a game that follows in the LGS legacy and should appeal to everyone except the most closed-minded of fans.
(http://www.ttlg.com/forums/showthread.php?t=143014&page=2&p=2229342&viewfull=1#post2229342) Even Goldmoon Dawn thinks it's great. And he's the guy who sucks Richard Garriot's
dick every fucking day.
There. Bar cleared. Are you happy now or should I just give up and fuck off and let you win because you so clearly need to win so very badly it's the only thing that makes you happy in your miserable, awful waste of a life? What's your RPG Codex handle?
Renault on 26/4/2014 at 22:57
Like I said, who gives a crap what I have to say about it anyway. It's not like adding a new subforum is up to me.
june gloom on 26/4/2014 at 23:03
THEN WHY THE FUCK DID YOU SHIT IN THIS THREAD SO MUCH
june gloom on 26/4/2014 at 23:05
I give up. I quit. Clearly it's a stupid idea, clearly nothing I say is valid, I'm dethtoll I don't know what I'm talking about and I'm ruining TTLG.
I retract my request for a Souls subforum. It was stupid and pointless and I'm going to go jerk off to self-insert Thief fanfiction as penance for wasting everyone's time.
SubJeff on 27/4/2014 at 01:37
Ignore them. It's a good idea. Ffs people.
Brethren just shut up for once.
PigLick on 27/4/2014 at 02:57
Deth the only person disagreeing with you here is Brethren, most others in this thread have seemed to be at least somewhat in agreement. Hell even I think your idea is a reasonable one.
Sulphur on 27/4/2014 at 03:45
I think it's a reasonable idea too, but based on the previous discussions on Dark Souls, I don't think the conversation is going to be sustained for anything more than six months in, after which it will slowly peter out once the regular posters are done with it. Even right now, it's just a few people who seem to have picked up DS2 on the consoles and are talking about it.
N'Al on 27/4/2014 at 07:47
To be perfectly honest, though, how is that any different to any of the other subforums nestled under GenGaming?
Yes, all four HAVE seen some postings very recently, but one is a request to find another forum to follow outside of TTLG (ES), and the other is just pure lolo (FO). Hardly much substance.
But then I'm sure posting in these forums would pick up again if there was anything newsworthy to report - say, Bethesda making a genuine announcement on FO4 or ES6. Same thing with a Souls subforum. Quite frankly, no one here expects the series to end with DS2, right? Namco Bandai have too much of a money spinner on their hand for that.
As for whether the Souls games SHOULD have their own subforum, I can't comment; haven't played any of them yet.
Sulphur on 27/4/2014 at 08:00
Not really, there isn't a difference. But again, given the density of posts in this place, would we want yet another eventual sub-forum ghost town?
I'd see it as necessary if there were people going about making threads for their LPs, playstyles, guides, variations, mods, and the like. But there aren't. It's just people talking about their playthrough experiences. And that's what we generally do in GenGaming anyway.
N'Al on 27/4/2014 at 08:07
True.
To be perfectly honest, the first draft of my post was going to focus more on why we need the current subforums in the first place (considering how little goes on in them most times), let alone a new one, but I didn't want to open THAT can of worms.
I guess I just have...