WCarnation on 19/12/2007 at 15:40
This reply is coming late, but I figure it is better than starting a new thread.
I finished Ponterbee the other day and started on Nightwalker but in the first room I cannot find the darn security code for the computer at all. I've spent awhile searching every inch of the small starting area for a PDA or something, but nothing. Is my game broke or something?
I am getting a bit stressed having to do easter egg hunts for single obscurely placed items
WCarnation on 19/12/2007 at 17:38
Thank you. I guess I just sorta glaze over things like that.
Threshkeen on 24/1/2008 at 09:10
I cannot find the third battery either.......all the conduits seem to be immune to my feeble attempts to reduce them to their component atoms with wrench attacks
Also, when I go swimming in the same area, I cannot seem to climb back out, which, whilst helping my ultimate plan to evolve webbed feet, doesn't help much with the mission
Threshkeen on 28/1/2008 at 18:36
Thanks for that AC........am bounding along nicely........being mullered on all decks.......ho hum
btw, not a gripe just a question because of the oddity...I found an arachnid organ and it took 25 minutes to do the research..anybody else have this........?
I did it three times just to check .........and on each occasion the time taken was approximately the same
TheNightTerror on 30/1/2008 at 19:04
Correct me if I'm wrong but doesn't that particular organ take ages to research no matter what? When I played the OMs I always had to pause it to research new organs, and usually never remembered to resume it unless I found it in-game again and realized it still showed up as unresearched.
Threshkeen on 31/1/2008 at 09:13
thanks for the clarifications
also thanks for the tips on this thread
Finished today...............YAY me...
Once again.........KUDOS ....to all concerned with the production...
Steppenwolf on 25/4/2008 at 18:04
Hello
I hope someone, especially Christine (don't worry, I also wrote this in german in your guestbook ;) ), will read this.
After playing "Ponterbee Station" in Coop-Multiplay with my girlfriend I hoped to continue the story on the "UNN Nightwalker". But it didn't work in multiplayer. :(
Christine wrote earlier in this thread that she made the multiplayer-spawnpoints ... so it "should" work.
Unlike the "Ponterbee Station"-Missions the "UNN Nightwalker"-Mission didn't overwrite the .mis-Files fom the Original-Game ... beside the earth.mis.
And that seems to be the point. The earth.mis contains the training on earth and the skill-choosing. This mission (where you also can't save in multiplayer) anyone in multilplayer plays alone on his PC ... after this you play together!
In "UNN Nightwalker" (and the following FMs?) earth.mis contains the first part of the mission ... but the problem is, that SS2 deal with ist like it is the training!
So maybe this can be fixed by putting the FMs after the normal earth.mis ...
Christine on 26/4/2008 at 19:41
If you would read through the threads about Ponterbee Station, you would know that a lot of players had problems in multiplayer with it. It's very strange, it seams that some bugs only apear in multiplayer. Like I wrote before: I'm not a multiplayer. I can't fix bugs, that I don't have and the offizielle Tutorial isn't any help for the multiplayer part.
I'm sorry.
Steppenwolf on 26/4/2008 at 20:57
Thanks for your reply.
I think this multiplayerproblem can "easily" be fixed.
Just use the same "system" of map-using like in "Ponterbee Station" (there you leave the earth.mis alone and replace original maps with yours).
I don't know how much work it might be, but could you try to change the file structure this way in your FM "UNN Nightwalker"?
Use the original earth.mis and let your mission begin after that training (ok, the training didn't fit into the story ... but maybe the multiplayer works this way).
Greetings
PS: Would it be easier for you if I describe this in german?