Piter on 11/9/2005 at 17:11
I play the campaign for 4 hours now and I love it :) Unfortunately - I can't find code for engine control 3. I suposse that the UNN commander have it, but I have no idea where he is.
The comforce doors to bridge are closed :(
I will apreciate any help
Christine on 11/9/2005 at 18:06
Do you mean the comforce door on deck 5?[SPOILER]go to the security station nearby, there is a button to open the comforce door.[/SPOILER] I hope it helpes :)
ZylonBane on 11/9/2005 at 18:16
Wow, this is seriously impressive. A little too quiet in most places, and a little too linear at the start, but overall... wow. Currently hacking through Hydroponics.
Piter on 11/9/2005 at 23:01
thanks for Your help Christine :)
Well I've just ended the campaign. It's awesome. The plot is interesting and logical. The levels are beautyfull. I really like them. Thanks for Your work. It was big fun to play
I hate to say this but I've noticed some minor bugs :(
- sometimes you can pick up the items through the wall or window (the guy sitting on the chair near engine core in engineering for example.
- and in oficers area on deck 6 the lockers are so big you can't go near the wall.
But these are just small thingies. And this FM is great great great.
good work :thumb: :thumb:
ZylonBane on 12/9/2005 at 00:26
If Christine ever decides to release a 1.1 version, there are a few graphics I'd be happy to give a little extra polish too.
Also, some of those custom models need some serious fixing. Models like the binder and rubber ducky have an odd tendency to change color when viewed at odd angles. Maybe it's that they're made entirely of RGB colors instead of textures, or maybe it's because the models are borked (when I converted the ducky to use smooth shading, I got dozens of sliver triangle errors).
TheNightTerror on 12/9/2005 at 00:45
I noticed the color changes, too. :erm: There were a few others which did the same thing, specifically, the shoes, the shoe boxes, and the bananas. A few other models had missing names, or names not capitalized the same way as the original game, but I decided they weren't worth worrying about unless there was a future update planned. I must've forgotten to send any model notes in the process. :erm:
Enchantermon on 12/9/2005 at 00:59
BTW, the "Von" in "Von Braun" is capitalized. ;)
Other than that (and the color changing on those models), this campaign ROCKS! I'm not done yet, but I'm absolutely loving it! Excellent work!
No, TNT, I haven't forgotten about the screenshots..... :angel:
Enchantermon
TheNightTerror on 12/9/2005 at 01:08
<small>Don't worry, I won't send hitmen out for you or anything. ;) You deserve a break from the screenies. :)</small>
Enchantermon on 12/9/2005 at 01:12
:cheeky:
Check your e-mail in a few minutes.
BTW, Christine, in the rubber ducky cargo bay, is that music a derivative of the SS1 elevator music?
Enchantermon
Zygoptera on 12/9/2005 at 01:17
Played an hour and a half (medsci, then to ops which may have been a bit of a mistake...) and so far it's really, really excellent. It's amazing how much the new objects make the environments look more 'realistic'. If I had one request it would be for maps as I am embarassingly bad at navigation without them, pity they are difficult to make for SS2.
Put me in the 'amazed someone can do so much so quickly' category too.