Zeebok on 12/10/2005 at 19:12
Well what about that spot in SS2...man, I can't remember where. Crew quarters maybe, where there's two room that are connected through a hole in the wall, and one of the rooms' door doesn't open all the way. It didn't seem like they could walk through but they sure could attack through it :mad:
Enchantermon on 12/10/2005 at 19:44
Quote Posted by Zeebok
Well what about that spot in SS2...man, I can't remember where. Crew quarters maybe, where there's two room that are connected through a hole in the wall, and one of the rooms' door doesn't open all the way. It didn't seem like they could walk through but they sure could attack through it :mad:
Yeah, the crew quarters on Med/Sci.
I never had anyone try to shoot me through that door, but I wouldn't be surprised if they could shoot through it. :erg:
Enchantermon
Zeebok on 13/10/2005 at 00:08
All I know is that a pipe hybrid smashed my face repeatedly through it, ending in an embarassing death :D
William Dojinn on 13/10/2005 at 00:41
My God, just when I come back to dust off old memories(and because my computer is working again) I find a fully completed fan game......
Time to reinstall Shock 2 and wrench my way to glory.
fernboy_311 on 13/10/2005 at 06:43
Quote Posted by ProAken
I played though the mod and found no probs with it (It oWn3d!):D but....when me and my brother were playing though multiplayer we found that one of us would "lag out" when we reached the rec deck (deck 5 command) it would happen every time...one player can go around the deck without any problems, however the other player is stuck and unable to acquire items, logs and unable to open doors.... :confused: any ideas?
[SPOILER]http://img185.imageshack.us/my.php?image=proakenvsdroid5gw.jpg[/SPOILER]
Proaken: With regards to your problem, I had the same thing happen occur, that is, one player "sees" the other but in reality is "stuck" in the elevator and what you see is like a ghost image exiting the elevator. When this happened to my bro wihile we were playing coop I saved the game as the image/ghost of the player was exiting the elevator. This allowed us to do Deck 5 completely (gardens/crew quarters/mall) but the same problem occurred on command, and later on in engineering, and the "workaround" I previously mentioned failed to work so we called it quits and each on of us did multiplayer seperately =(
Pyramus on 16/10/2005 at 22:10
You know when you start playing a new game and you fly through it, only to discover that it is one of your favourite games and you wish you had taken a little more time and fully savoured it ?
You wish you could have that feeling again as you move into a new area and the graphics and puzzles blow you away and you wish you could once again capture that feeling you first had at seeing it.
Well Christine has given me that feeling again with SS - I am blown away with the beautiful work you have done here. I am going to go through it very slowly and once again savour that first-time-through feeling.
A thousand Thank-you's Christine.
ps. I am sad that your husband cannot appreciate the wonderful job you have done - I shake your hand :)
Damn, this is good. I had forgotten the tension of walking around a new corner, not knowing what mob would be bearing down on you. Keeping my toes crossed ( my fingers are too busy ) that there are no spiders. Eurgh ! :) Great job to all concerned.
Christine on 17/10/2005 at 09:41
Thank you :D [SPOILER]there are only a few spiders in the crew gardens ;)[/SPOILER]
William Dojinn on 17/10/2005 at 11:36
The one and ONLY complaint I have so far is more of an asthetic one.
Why is SHODAN trying to be funny?
maxdmg on 18/10/2005 at 10:13
Great mod, got to try it last night (unfortunatley my speakers are broken :( )
but that just meant it was harder for me to know what was around the corner.
I have to say it was very mean of you to do that in that ops room (you know what i mean) but I got through it and am finishing off engineering, I hope what I have ahead of me is as good as what i've done so far.
I also like the extra items and detail put into each level which just adds to the experience even more.
I give this 2 thumbs up
:thumb: :thumb: :laff:
The_Dude on 18/10/2005 at 22:21
This is without doubt (IMHO) your best work to date. :thumb:
However I am stuck. I have all the reactor core codes but what to do with them???? Where do I go next?
[SPOILER]I also have the code for the armoury and Garrett's secret place. Any clues as to where they are.
[/SPOILER]