Beleg Cúthalion on 20/1/2009 at 08:35
Again, marvelous work. Thanks a lot. :thumb: That's finally some significant addition to diversity. Along with your other skins there should be a lot of show-off potential. :p
Judith on 20/1/2009 at 09:26
Great job! Does this lace and feather have a normalmap applied, or it's just a transparent texture? Because you can have a normalmap on it, you know :)
New Horizon on 20/1/2009 at 18:37
I love the new skins. Really great work. :)
Those TDS character models though. GAH. They're just so poorly proportioned.
pwyll on 21/1/2009 at 22:58
I like them. They look like football players. :cheeky: The woman is cute, indeed.
The new elements are very nice. Especially the feather.
Tiens on 22/1/2009 at 05:30
THANKS TO ALL! Glad you liked them.
Quote Posted by Judith
Does this lace and feather have a normalmap applied...?
Oh, I forgot about this opportunity... Thanks for reminding! Next time I'll add it.
Beleg Cúthalion on 27/1/2009 at 17:30
It's a pity that there haven't been any improvements with this (
http://www.ttlg.com/forums/showthread.php?p=1476386#post1476386) ActorX thing yet. Has anyone still the milkshape converter or might it be possible to (copy and) rebuild a psk file with some Hex editor? Very apparently I have no idea what I'm talking about, but just in case someone knows and could need this bump...
Tiens on 27/1/2009 at 22:52
Big thanks to you,
pavlovscat!!!
massimilianogoi on 9/7/2009 at 19:05
Mechanist in arrival, Tiens! :thumb:
I found a way to have new reskinned psk without using the shockeye application/milkshape/3dsmax.
Just opening with the UnrealEd, saving as utx, reskinning, exporting as ukx, and then exporting as new psk with the program (
http://www.gildor.org/en/projects/umodel) Gildor's umodel.