Beleg Cúthalion on 15/10/2008 at 15:24
I believe they have some...well, I don't know. I thought I had seen some property or so handing them over to the ragdoll system.
Anyway, great work Tiens. If you have managed to develop a little system of how you create these new skins, would it be worth a tutorial? Or is it just obviously replacing images and custom artwork which I could do myself if I had the talent? :erg: And how much would we have to pay to you for a (
http://www.alabarda.net/articulos/figuras/imagenes/landsknecht.jpg) Landsknecht skin? :p I know it would require a new model with these puff sleeves and missing boots (almost everyone in TDS wears boots, strange, ain't it?) to make it exact, but something with the slits would already do.
CrackedGear on 15/10/2008 at 16:33
Quote Posted by Beleg Cúthalion
(almost everyone in TDS wears boot, strange, ain't it?)
The exception to this logically being the ratbeasts, who are wearing old man loafers.
ShadowSneaker on 15/10/2008 at 19:37
Quote Posted by massimilianogoi
a new AI Class gives problems when the AI dies; in facts they remains ... straight :wot:
Add Ragdoll Tag or Ragdoll Physics (can't remember the exact name) to it's properties. They won't fall over without it.
I was wondering if there is a way to use these skins, other than Tiens' method of renaming them with the names of existing skins. Does anyone know?
SS
Caradavin on 15/10/2008 at 23:09
OMG, that would be freakin' awesome :laff: :laff:
massimilianogoi on 15/10/2008 at 23:39
Quote Posted by Caradavin
OMG, that would be freakin' awesome :laff: :laff:
Yes, and they are so ugly :laff: :laff: Beleg, are you sure that you need of these misters? I remember I study them in history, but I don't know where (in what age)...
Quote Posted by Beleg Cúthalion
If you have managed to develop a little system of how you create these new skins, would it be worth a tutorial? Or is it just obviously replacing images and custom artwork which I could do myself if I had the talent? :erg:
I'm worried to say you that maybe it's the second one :/ Maybe you could work on the silhouette of the AI static meshes via 3DS Max, but for the dessigns, you cannot do other than remanage it or recreate it, and of course reskin the AI, that's why I needed of a designer for my Mechanists (and I need still now, since I want to create the abdominal golden shield).
Beleg Cúthalion on 16/10/2008 at 07:57
Quote Posted by massimilianogoi
Yes, and they are so ugly :laff: :laff: Beleg, are you sure that you need of these misters? I remember I study them in history, but I don't know where (in what age)...
Something between 15th and 17th century. They look a little different from fantasy knights, but I think they'd fit into the Thief universe because their reputation is not the best I believe. Mercenaries and the like. And speaking of it, if we had enough armour parts to make real (
http://upload.wikimedia.org/wikipedia/de/c/c2/Kampfgruppe.jpg) plate armour soldiers, I'd feel like birthday and Christmas on the same day. :D
massimilianogoi on 16/10/2008 at 08:54
Quote Posted by Beleg Cúthalion
Something between 15th and 17th century. They look a little different from fantasy knights, but I think they'd fit into the Thief universe because their reputation is not the best I believe. Mercenaries and the like. And speaking of it, if we had enough armour parts to make real (
http://upload.wikimedia.org/wikipedia/de/c/c2/Kampfgruppe.jpg) plate armour soldiers, I'd feel like birthday and Christmas on the same day. :D
SCARING!!! Who knows what was the purpose of those nibbed boots... German people has always been to not underestimate it