massimilianogoi on 15/10/2008 at 01:23
Quote Posted by Tiens
Hi, everyone!
Here are some new skins for some present and some new characters in Thief Dadly Shadows. These textures were made by me but
all of them are based on original TDS textures. And all these skins suit the original mesh.
And a big thanks to (
http://darkfate.ru/)
Thief The Dark Fate,
Force and
Clearing that I can show all this stuff to you.
Skins for
Mechanists,
Aristocrat Ladys, and
City Ladys were made for "The Cabal" - fan-made Thief Deadly Shadows mini-campaign.
Good!! This is just what I was looking for.. By the Builder, this is manna from the sky!!
Maybe the mechanists needs some more little adjustment. In facts, they wear a golden shield in the abdominal part. Plus they were without helmet, less Brother Cavador, and some other technician.
Good work!! 10 plus! :thumb:
I think I'll use all these new stuffs soon.
clearing on 15/10/2008 at 01:59
Спасибо, Tiens :thumb:
ShadowSneaker on 15/10/2008 at 02:11
Quote Posted by massimilianogoi
Plus they were without helmet, less Brother Cavador, and some other technician.
There are Hammerite workers that could be adapted I'm sure.
I think they look totally awesome. I like how Tiens has gone in her own direction with them and added some more variation.
SS
Caradavin on 15/10/2008 at 04:50
Pretty awesome. Is the female Garrett also a bodybuilder? :joke: :laff: The Mechanists textures make me so want to rebuild Mag2 in T3, but it has taken so many years building it in Dromie....sigh...
massimilianogoi on 15/10/2008 at 10:32
Quote Posted by Caradavin
Pretty awesome. Is the female Garrett also a bodybuilder? :joke: :laff:
HAHAHAHAHA
Sympathic observation :)
Quote Posted by Caradavin
The Mechanists textures make me so want to rebuild Mag2 in T3, but it has taken so many years building it in Dromie....sigh...
And more many years in T3Ed too :ebil:
If really Eidos Canada will come out Thief 4, then I hope they will provide us with an appropriate editor :p
Beleg Cúthalion on 15/10/2008 at 12:58
Is there any way to have these skins next to the original (or JohnP) versions? Since "change skin" doesn't work like with the static meshes, would we have to create these characters as new archetypes?
massimilianogoi on 15/10/2008 at 14:40
Quote Posted by Beleg Cúthalion
Since "change skin" doesn't work like with the static meshes, would we have to create these characters as new archetypes?
Yes, but be aware of a new Mechanist Class, I am working on it :) We have discussed this before: a new AI Class gives problems when the AI dies; in facts they remains ... straight :wot: