New Scripts: tnhScript 2.1 [final] Public Scripts 2.1 [second test] - by Telliamed
Telliamed on 29/5/2009 at 00:18
Quote Posted by Nameless Voice
Well, there is. Something similar to Version.osm?
Quote Posted by Telliamed
OSMs load too late for that.
...
vb will probably get mad if I don't type something. What do you all think about the GFH? It's always annoyed me that it doesn't accept keypad numbers. Only 6 digits allowed. And how many times have you typed "dddda" into a number field? There's gotta be a way to improve that.
NV, have you ever gotten CapabilityControl or SetPlayerVolume to do anything?
Nameless Voice on 29/5/2009 at 03:06
Oh, right.
Accepting numeric keypad input for the coordinates would be great, as would more decimal places in some circumstances.
And no, I can't say I've ever tried those two functions.
Kanditter on 12/6/2009 at 01:33
Quote Posted by Telliamed
And many of the limits are enforced because of fixed-size buffers. AnimLights, for instance. Nothing you can do about that.
How about:
1. Create a larger array in a DLL.
2. Point all offsets into the old array to the new array.
Seems to work... (with my build of DDFix) I can see the data at the expected locations in a debugger.
(
http://i136.photobucket.com/albums/q168/Kanditter/Limits/PolyCellObjCrus.jpg) Anyway I'm just experimenting a bit.
TypeRED on 12/6/2009 at 14:11
now thats nice :thumb: :wot:
great work !
qolelis on 12/6/2009 at 14:56
@Kanditter:
Very interesting!
For the record:
1. Does that work in Thief2.exe as well or is it DromEd-only?
2. Would this mean there is actually a way to increase the maximum number of polygons?
Telliamed on 13/6/2009 at 20:46
Quote Posted by Kanditter
How about:
1. Create a larger array in a DLL.
2. Point all offsets into the old array to the new array.
I feel like a broken record.
Quote Posted by Telliamed
The problem is missions created with a modified Dromed would be unplayable in an unmodded Thief. Some(many)one will inevitably try to play a no-limit mission which will result in Bad Thingsā¢ happening. There's no reliable way to prevent this.
I can't approve of anything that will knowingly cause someone's computer to fail.
And even so, with monkey patching like that it's damn difficult to be sure you've covered all of the indices. You'll eventually blow a buffer somewhere. Srsly people, if you want a high-poly engine, there's plenty of those to choose from. Stop trying to turn Thief into something not Thief.