R Soul on 7/12/2012 at 13:22
Inline Image:
http://catmanofiowa.com/RSoul/deoci/readme/sc/FurtherUse.pngWhat is it?DEOCI is a program that makes it easy to convert Dark Engine objects (.bin or .e) to .3ds format, which can then be imported into a 3D object program of your choice, e.g. Anim8or, Blender, 3dsMax, Maya and many others.
Most objects use .gif and .tga textures, and occasionally .pcx. Not all 3D object programs can read these, so DEOCI is also able to make use of any program
that has a command-line interface with an image conversion option.
How does it work?The program runs two existing tools (bintoe and eto3ds) to convert the object (this is optional however). If you have chosen to convert textures, it also uses a program of your choice to convert each texture. A good example of a suitable program is (
http://www.irfanview.com/) IrfanView. You are able to tell the program the structure of the conversion command. See the readme for more info.
Are there any instructions?There is a readme in the zip package, and an identical version is online too:
(
http://catmanofiowa.com/RSoul/deoci/readme/readme.html)
Download link:(
http://catmanofiowa.com/RSoul/deoci/DEOCI121.zip)
Any system requirements?It's a Windows program, and it requires the .NET framework version 3.5 or above. There's a good chance you already have it so try the program first.
Did anyone test this? Yes. It was tested by Daraan, LarryG, Renzatic and Ricebug. It works on 32 and 64 bit machines.
R Soul on 10/12/2012 at 23:49
Could it be that the 4 people who beta tested this are the only ones who reckon they'll use it? I initially wrote it for myself and thought I may as wall share it, which prompted me to work on the interface and error checking. Those things took some time so if anyone does use this it would be nice to know.
LarryG on 11/12/2012 at 02:48
I'm sure that once people realize what it is and what it does, they will use it. Give it time. Meanwhile, thank you for the Chanukah present! I appreciate and am using it.
R Soul on 11/12/2012 at 20:33
I've edited the thread title and included an exclamation mark and a thumbs up icon. That should do it.
LarryG on 23/12/2012 at 21:03
I just noticed that even with v1.2, when you select the Browse button, the browsing doesn't start with the file path specified in the text edit box. It really should if that is a valid path.
LarryG on 23/12/2012 at 23:37
:thumb: Great!
Could you do the same for the output folder selection? :angel:
R Soul on 23/12/2012 at 23:53
I already have done. If it's not working for you, make sure the selected folder exists, otherwise Browse cannot take you there.
LarryG on 24/12/2012 at 00:42
Works for Selected Object etc. on the Object/Texture info (input folder) tab, but not for the Converted object or Texture on the Output folders tab. The folder specified exists, but the browse button always starts with Desktop.
R Soul on 24/12/2012 at 01:22
What about "Obj/Mesh Folder" in the first tab?
The reason I ask is that that's the only other 'select folder' button. If that doesn't work, there may be a pattern emerging. If it does work, I'll have to start doing some research because all three work the same way.