R Soul on 29/6/2014 at 18:18
The error message occurs when the .e file cannot be found. I made the assumption that that would happen if bintoe could not create the file. Some EP objects can't be converted because they're too highly detailed.
If you post a screenshot of the program with the object/folder selections that are causing the error I might be able to see why things aren't working as they should.
Sluggs on 17/7/2014 at 08:07
That's an awesome thing you've made there R Soul! :-)
I still prefer to do all my converting in the command window though.
Ricebug on 17/7/2014 at 13:02
Alas, another one has risen from the dead. Welcome back, Sluggs!
gamophyte on 11/10/2019 at 20:33
Was there any newer version of this?
I've downloaded several beds from the thief Object repository - well actually like 10. Each time I'm having issues with the texture placements when importing the 3ds this program makes. The textures either missing, or placed in the wrong place, sometimes swapped. I thought it was just sketchup, because that's what I use, but then if you import it into blender, the placements are still wrong. I've used this program both on my laptop and work PC, same thing. Using ifranview as texture converter, which doesn't seem like it's having an issue.
I need to mod a bed because of an event in-game and it's complex, I actually have to export brushwork, to know how to mod the bed. So far, my work around is to swap the names of the textures before importing 3ds, and once in the editor it appear to be better, not perfect. I'll be trying to rename them what they should be now loaded in session's memory, but it's not ideal.
Edit: If anyone subbed to this post, has their bed on the repository, please share your pre-converted to bin 3ds if possible. I would be over the moon. I was looking at the fancier stuff like Christine's, Soul Tears', Rose Cottage, LarryG, in that order. :angel:
gamophyte on 11/10/2019 at 22:24
I totally missed that post, thanks R Soul! I'll see if maybe importing .e in blender, then export to 3ds, is a better 3ds to import to sketchup.
Some example objects I tried, that I wanted:
(
http://spirited-tech.com/thief/2018/12/16/armbedj-by-christine-and-soul-tear/)
But even better is the blanketed versions #6 and #7 here (
http://spirited-tech.com/thief/2015/06/15/16-beds-by-christine/)
However, both 3ds just fail to load outright, even in blender.
So I went with bed1 here (
http://spirited-tech.com/thief/2018/05/23/beds-by-team-rose-cottage/), textures were swapped on export and, missing polys in some areas.. Too Swiss cheese.
The easiest, and no issues importing was the 3ds made from (
http://spirited-tech.com/thief/2015/10/27/stripped-bed-by-nicked/). Textures swapped but easiest to track and work with. Not my first pick for a bed, I will have to make HD textures for it to make it match the rest of my mission, but may be the easiest to fix as I said.
R Soul on 11/10/2019 at 23:22
bintoe could not convert Soul Tear's bed. Could be too high poly or too much detail in one part which causes an error (mostly a guess)
Christine's bed converted but could not be loaded. I converted to 3ds and tried to load it in Anim8or.
One of the beds from Rose Cottage converted to 3ds but in Anim8or the materials were wrong.
I've remembered a difference with BinMaster: After calling bintoe it reads the e file to find the textures. Much more reliable than DEOCI which scanned the bin file.
Further discussion should take place in the BinMaster thread, and it's important to try doing the conversion manually from the command line to see if that works. If you get the same results doing it the old way, the problem lies with the .bin file format and object complexity.