R Soul on 22/5/2013 at 19:46
Let's say you want to edit one of the original objects to improve it. The 'Free the Objects Toolkit' allows this, but it can be quite a chore to find the textures, especially when the best ones may be in the Enhancement Pack, but some others may still be in the original CRFs. Others may be in your own obj\txt16 folder. Things are further complicated by the fact that NewDark allows .dds and .png textures. Anim8or doesn't support those formats, so you'd have to convert them. Blender doesn't support .gif, so you'd have to convert them.
I created the Dark Engine Object Converter Interface to make the process much simpler. You need Free the Objects, and an image converter with a command line tool (e.g. IrfanView). You then tell my program where you installed/extracted them, choose an object, select a texture format supported by your object program, and choose the output folders, and that's it. Click 'Convert' and it all gets done very quickly.
Most of the settings will be saved to a file and loaded the next time you start the program, so from then on you just choose an object and set the output folder.
Inline Image:
http://catmanofiowa.com/RSoul/deoci/readme/sc/FurtherUse.pngDownload:
(
http://catmanofiowa.com/RSoul/deoci/DEOCI141.zip)
Readme:
(
http://catmanofiowa.com/RSoul/deoci/readme/readme.html)
john9818a on 26/5/2013 at 04:47
Awesome! Another tool to make Thief FM making life easier! :)
Ricebug on 10/6/2013 at 07:11
Using DEOCI3. I opted to Don't Convert/Extract Textures, but the program is telling me, Texture conversion format not selected.
I'm going to convert the silver gear (-870) to 3DS, mangle it up, and turn it back into a .bin.
I'll install IrfanView to see if that satisfies it.
EDIT: Yep. That did it.
AntiMatter_16 on 10/6/2013 at 09:10
Wow... this is a nice looking tool. Although I must admit I'm not an object editor, it seems like it would be a very useful tool to include in the DromEd Basic toolkit. Would you be interested in that, R Soul?
R Soul on 10/6/2013 at 12:37
Okay, stick it in.
AntiMatter_16 on 10/6/2013 at 18:07
Alright thanks! From my reading, I think most of the programs it requires are already included in the toolkit, however, I understand that some of them are outdated.
Would you be willing to check and see if any of the tools need updating? Or suggest other useful tools to include? I'm afraid I have no object editing experience whatsoever, so I can't do it myself.
R Soul on 10/6/2013 at 20:58
This program only needs bintoe and eto3ds, but the Toolkit already has the most up do date versions.
R Soul on 10/6/2013 at 22:39
Quote Posted by Ricebug
Using DEOCI3. I opted to
Don't Convert/Extract Textures, but the program is telling me,
Texture conversion format not selected.After changing the way texture conversion was handled, I forgot to update the error checking code. I've fixed that problem now.
Latest version:
(
http://catmanofiowa.com/RSoul/deoci/DEOCI132.zip)
(this goes for you too, AntiMatter)