NEW PODCAST - BLACK PARADE f. Fire Mage & Skacky - by Supremcee
Relayer2112 on 11/5/2020 at 00:34
Thank you Supremcee and Brethren for putting this together...this was truly a very special episode. Thank you Stephen for taking the time to give us taffers a "behind the scenes" glimpse of the man who helped create characters who are very near and dear to us all.
Supremcee, you represented this community very well and did us all proud.
vfig on 11/5/2020 at 02:46
Great episode! Now I want to know who in Dishonored they had Stephen Russell voicing before the recast. I'm guessing Daud?
Apiai on 11/5/2020 at 08:51
Very nice episode thanks !
Quote:
And yeah we can basically now end the podcast, we've achieved everything
In my opinion, last and ultimate podcast would be to interview LGS lead programmer who created dark engine or others LGS team member. Even better would be to interview "Le Corbeau" that gave us NewDark, which I think he's one of the original LGS programmer.
Purgator on 11/5/2020 at 11:30
You had Stephen Russell, a.k.a. Garrett.
Joffery Spaulding, a.k.a. Constantine/Trickster is sadly no longer with us.
That leaves Terri Brosius, a.k.a. Viktoria. She also designed maps for Thief Gold. Oh, and she had a teeny part in SS2, I believe!:cheeky:
Renault on 11/5/2020 at 13:57
This was a lot of fun. Big thanks to Supremcee for making it all possible. I was a bit disappointed that I wasn't able to participate all the way through, but he (Alex) carried on like a champ and the end result was great, which is all that really matters.
And an even bigger thanks to Stephen, who put up with all of our technical difficulties. I think a lot of people would have walked away or just rescheduled, but he stuck with us. We also had originally decided to keep the podcast to only one hour, but he basically insisted that we finish our list of questions, which is why it went longer. Thanks again Stephen, it was a genuine pleasure to speak with you. Can't wait to see (hear!) you in your future projects.
Quote Posted by Apiai
In my opinion, last and ultimate podcast would be to interview LGS lead programmer who created dark engine
Not sure if you've seen this, it goes back a ways, but...
(
https://www.ttlg.com/forums/showthread.php?t=119319&page=2)
Supremcee on 11/5/2020 at 17:40
Thank YOU mister Brethren!!!you came up with the idea to me, i just provided the medium to realize it! But yeah, after all those bad luck at the start, and after your unwanted "time-out" my nerves where almost exploding and I really fought :D thanks to the technology i could cut all that out. Cheers taffer and thank you again for pitching the idea and creating the final product.
<Username> on 16/5/2020 at 12:11
I was really moved by Stephen's answer at 00:44:55 to the question if he is aware there is still an active fan community for the Thief games:
Quote Posted by Stephen Russell
It is really gratifying to see that the work that we all did 20 years ago is still influental and still beloved by so many people. I don't know if too many other franchises that had this kind of trajectory of starting out in this small way, with a group of enthusiasts and being not commercially successful at all or marginally commercially sucessful, and yet having their work be so influental and so beloved and part of a community that's continued in spite of that lack of early success.
Dahenjo on 16/5/2020 at 14:03
Yes, it was (
https://en.wikipedia.org/wiki/Droopy) Droopy Dog [48:20] and I'm glad to hear that others have also drawn parallels, it could be that Stephen's friend Ralph was influenced by Droopy. My exposure would've been in the mid to late 1950s as I remember the phrase "Hello, all you happy people" in his opening that the wikipedia piece says was newly added at that time, although he dated back to the early 1940s. He had some fat globules but was a depressed personality without Karras's self-aggrandizing warped ambitions.
Many thanks to all involved, this was the best interview of a few I've heard with Stephen. He was just so approachable & forthcoming about his work overall, and obviously is especially fond of his start at LGS doing Thief. He came from the pre-cyber days and immediately realized the amazing potential the technology brought to be able to portray characters & tell stories, and we are so fortunate he did.
Supremcee on 16/5/2020 at 21:30
Quote Posted by <Username>
I was really moved by Stephen's answer at 00:44:55 to the question if he is aware there is still an active fan community for the Thief games:
Quote Posted by Stephen Russell
It is really gratifying to see that the work that we all did 20 years ago is still influental and still beloved by so many people. I don't know if too many other franchises that had this kind of trajectory of starting out in this small way, with a group of enthusiasts and being not commercially successful at all or marginally commercially sucessful, and yet having their work be so influental and so beloved and part of a community that's continued in spite of that lack of early success.
Yep this, and other moments showed his emotional involvement, when he talks about that he wasn't casted as Garrett for Thief2014 you could hear that he's still a bit sad about it, but he accepts how the industry works.
Quote Posted by Dahenjo
Yes, it was (
https://en.wikipedia.org/wiki/Droopy) Droopy Dog [48:20] and I'm glad to hear that others have also drawn parallels, it could be that Stephen's friend Ralph was influenced by Droopy. My exposure would've been in the mid to late 1950s as I remember the phrase "Hello, all you happy people" in his opening that the wikipedia piece says was newly added at that time, although he dated back to the early 1940s. He had some fat globules but was a depressed personality without Karras's self-aggrandizing warped ambitions.
Many thanks to all involved,
this was the best interview of a few I've heard with Stephen. He was just so approachable & forthcoming about his work overall, and obviously is especially fond of his start at LGS doing Thief. He came from the pre-cyber days and immediately realized the amazing potential the technology brought to be able to portray characters & tell stories, and we are so fortunate he did.
Thank you very much, this is a huge compliment. Of course we tried to give a good representation of an interview with Stephen, it's great to hear that we maybe could bring something special to the table. It's clear that some questions have been asked in other interviews but often they had a bad sound quality so maybe this is easier to enjoy :)
Supremcee on 9/6/2020 at 18:34
Almost overlooked this :O since yesterday (June 8th) we are one year old!!!!! :joke:
I still can't believe that we already had so many great guests and missions to talk about. We can promise you that we have some other interesting guests and topics in the pipeline and try to release a bit more in the second half of the year. So what can I say, thank you very much taffers for all the (overall) positive feedback and we hope you einjoy our little part we offer to this great community.