AluminumHaste on 29/3/2016 at 12:00
Merci beaucoup Le Corbeau!
This is great, it would be even better if the source was released on a modern development platform such as Visual Studio. Imagine the forks and stuff that could be accomplished.
Yandros on 29/3/2016 at 12:37
That would cause utter chaos from a player standpoint, however. Imagine FMs or mod packs being released that require one certain fork and which don't work with others. It would be a nightmare.
MoroseTroll on 31/3/2016 at 07:07
I personally would like to see more data compression technologies in NewDark, something like (
https://github.com/richgel999/crunch) Crunch and (
https://www.opus-codec.org/) Opus. Both technologies are
free and
open source.
The first one, Crunch, provides an extremely high texture compression - you can squeeze your 32-bit TGAs/BMPs into 1-bit CRNs without noticeable visual loss. This can reduce FMs' size and loading time drastically.
The second one, Opus, provides an excellent audio compression, superior in all terms to all other standards (MP3, Vorbis, AAC, etc): file size, fidelity. This can reduce FMs' size and loading time drastically, too.
The first FMs released back in 1999 were
MB-sized and even smaller. Guys, we all know that soon there will be a
GB-sized FMs. Mind you, not all taffers have an unlimited cheap Internet connection, not all taffers have a PCs with powerful CPU & GPU, and capacious HDD & SSD inside. So, what do you think?
jaxa on 31/3/2016 at 12:37
Quote Posted by MoroseTroll
The first FMs released back in 1999 were
MB-sized and even smaller. Guys, we all know that soon there will be a
GB-sized FMs. Mind you, not all taffers have an unlimited cheap Internet connection, not all taffers have a PCs with powerful CPU & GPU, and capacious HDD & SSD inside. So, what do you think?
Is somebody really making a 1 gigabyte or bigger T2 FM? I know King's Story is 300 MB, but that's just gigantic without a lot of video.
MoroseTroll on 31/3/2016 at 14:08
Quote Posted by jaxa
Is somebody really making a 1 gigabyte or bigger T2 FM?
Yes. They will probably be released this year.
Yandros on 31/3/2016 at 14:42
DCE will probably be in the 600-700MB range, without any movies. So I could see a similarly-sized campaign hitting 1GB with numerous briefings and cutscenes.
SlyFoxx on 31/3/2016 at 15:03
Question...All updates have included the recommendation of making backups of .cfg and .ini files. Shouldn't I just not put the new 1.24 .cfg and .ini files in my T2 directory in the first place if my old install works like I want? Same for .cfg files in my DromEd install? Just grab the doc folder and the .exe and .dll files...
Also what is the EnableLAA.exe for?
voodoo47 on 31/3/2016 at 15:06
I generally update the exes and dlls and then do a diff on the cfgs and inis, and copy over whatever custom stuff I had.
Unna Oertdottir on 31/3/2016 at 15:27
Quote Posted by SlyFoxx
Also what is the EnableLAA.exe for?
This is Large Address Aware. DromEd can handle more than 2GB Ram if it's applied. Just pull DromEd/Thief2.exe with your mouse over EnableLAA.exe.
troubleshooting.txt:
Quote:
If you have 3GB or more system memory you can try to patch the
EXE file to enable Large Address Aware, to allow the process to
use more than 2GB memory. A patch utility "EnableLAA.exe" is
included, just drag and drop the game (or editor) EXE on the
"EnableLAA.exe" file (LAA can be disable in the same fashion).
No guarantees are made that everything will work correctly with
Large Address Aware enabled, but running out of memory isn't exactly
healthy either so there's no harm in trying it.
Yandros on 31/3/2016 at 15:56
Sly, I used to not copy over the CFG files but then I missed when a new config variable got added, so now I do what voodoo said and at least compare mine to the new one looking for those new vars.