Athalle on 23/3/2016 at 22:24
New version on 15 June 2019 :New Dark Patch: Thief 2 V1.27 - System Shock 2 V2.48 ** 2019-06-15
« Mal prend aux Volereaux de faire les Voleurs »,
Sauf si pour se dépêtrer de la toison comme de la barbe de Polyphème;
Deux Voleraux consors (ou plus !) s'attellent au labeurPosted on Ariane4ever : (
http://ariane4ever.free.fr/ariane4ever/viewtopic.php?f=2&p=37977#p37975) Ariane4Ever Post
Thief 2 v1.27 : (
https://gofile.io/?c=APiYa1) (t2_v127.zip)
System Shock 2 v2.48 : (
https://gofile.io/?c=APiYa1) (ss2_v248.zip)
Mirror :
(
http://bit.ly/2KV5oDU) (t2_v127.zip)
(
http://bit.ly/2WJHOAW) (ss2_v248.zip)
Old Files :
(
https://bit.ly/3jTPcS7) (t2_v124.zip)
(
https://bit.ly/3gcH7Wt) (t2_v125.zip)
(
https://bit.ly/39Bevne) (t2_v126.zip)
(
https://bit.ly/309drUJ) (ss2_v245.zip)
(
https://bit.ly/30W46id) (ss2_v246.zip)
(
https://bit.ly/30YFDZx) (ss2_v247.zip)
---------------------------
Changes and fixes for v1.27
---------------------------
General:
- fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx,
after loading savegames
- fixed original bug where under some circumstances random objects started playing voices from a recently
destroyed AI
- fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or
during level transitions in SS2
- updated "doc\T1.7z" package with a motiondb patch to fix a small issue in T1 mode (see the contained readme)
- added "hide_maxed_hpbar" config var that will hide the health bar when player has full health
DromEd:
- fixed room(/EAX) type not being copied when cloning room brush
- added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied
sample "dromed.cfg")
- added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a
gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspected
as gamesys data will likely differ from what was in the cow)
- added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful
for rescue or debugging
- added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb
- added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt")
- added CTRL and ALT modifiers when clicking in solid view while the texture palette is open
(CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked
surface and sets it as the current selection in the texture palette)
- added positional info to some portalization merge errors
Other:
- fixed a bug in SQUIRREL.OSM with SendMessage function and the data3 param
- fixed incorrectly documented game/API version for a couple of functions in the DarkGame script service
- updated a parameter for the ObjRaycast function in the Engine script service (should be backward compatible
with existing code that uses it)
- Notepad++ files for Squirrel updated to reflect latest fixes
- added PossessedSimple function to the Property script service
- added stun an freeze functions to the AI script service
- added Create and CreateArch commands to DMLs
- added multiplayer beta (separate executable)
------------------------------------------------------------------------------------------------------------
New message from "Le Corbeau" (on French forum Ariane4ever), & new update :
"De nouveau sous le soleil, des ombres échappées et un fromage qui s'affine. L'oiseau reste secret, continue à guetter, car il n'est pas le seul"
"New under the sun, shadows and glimpses of a cheese that matures. The bird remains secret, keep watch, because it is not the only"
Southquarter's Mirror :
Thief 2 v1.24 : (
http://www.southquarter.com/downloads/patches/t2_v124.zip) Thief 2 v1.24
System Shock 2 v2.45 : (
http://www.southquarter.com/downloads/patches/ss2_v245.zip) System Shock 2 v2.45
flying_hope's Mirror :
Thief 2 v1.24 : (
http://thief.0815x.org/To.Ols/t2_v124.zip) Thief 2 v1.24
System Shock 2 v2.45 : (
http://thief.0815x.org/To.Ols/ss2_v245.zip) System Shock 2 v2.45
1.24 Notes
----------
This is a hotfix for v1.23 that fixes a couple of things.
In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it
can be removed again).
Changes and fixes for v1.24
---------------------------
General:
- fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
- fixed path priority order bug with subtitle files (was accidentally reversed)
- reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
rotate but instead of rotating just float away into infinity)
- added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
DromEd:
- fixed DXT related crash (when running editor in HW mode)
- fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
(objects internally flagged as doors despite not being doors)
- fixed ambient sounds disappearing after playing in-game movie
- fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
- fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
particle attachment links using vhots
- fixed DML syntax error bug when working with links that have no data set
- fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
- fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
- fixed a few crashes that could happen in rare situations
- fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
- added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
- added "spew_stimulations" command to toggle mono output for stim events