Chade on 20/10/2013 at 22:01
Sounds positive enough, although not really much new info. I presume that "Ryan" is just a mishearing of Orion, and the quests in any order were just side quests.
It's nice to hear something positive about the contextual movement, though. Technically, we already knew that you could fall to your death while moving around, but what's interesting is that he had a fairly positive response to that, so presumably it didn't feel like he was being punished arbitrarily by quirks in the movement system. Well, either that or he was just happily surprised that you could actually die!
svs on 21/10/2013 at 06:20
The writer also states that the moral spectrum of the gameworld is not as black and white as it initially seems, but there are shades of grey. Though I'm not sure what exactly he bases that remark on, he doesn't further elaborate.
One thing I found amusing in the article, rough translation goes like this:
Quote:
I try to climb down a ladder. I don't know how and instead of actually grabbing the ladder I stylishly drop myself to the ground. Splat. Garrett has died.
Seems like Thief has nailed at least one of the originals' aspects. :D
Shinrazero on 21/10/2013 at 07:28
I dig the Arkham games. Specifically the openness and freedom to pursue tasks at leisure.
TriangleTooth on 21/10/2013 at 22:00
Early parts of the plot missions could lack order too and still tell a coherent story, i.e. Basso telling Garrett there are say 4 places good to hit, do it as you wish (kinda like TDS letting you do Pagans/Hammers and Mansion/Citadel in whatever order you like).