New Indy Game (similar to ss2 in both gameplay and graphics!) - by veryhungryhobo
veryhungryhobo on 25/8/2008 at 22:08
(
http://www.tecno-base.com/)
Try the demo. I just did. And now I'm buying the whole game.
It is puzzle solving action survivor horror game in a Space station(kinda) with killer robots! It only lacks stats.
I never died on easy but I did get stuck at this one point. (use your map)
When you try the demo... try it on the harder setting.
I only hope the puzzle are more puzzley and not just code grabbing. Though I did feel smart when I opened the door for the Area-g. Also, i think the shooting will get better after watching some videos. Are you still reading this? Go and try this game. Damnit.
edit: Damn that's the most generic name ever. Why did the creator do that?
WAREAGLE on 26/8/2008 at 01:08
fun, but not very shocky IMO. thanks for the link!!
icemann on 26/8/2008 at 11:41
Looks ALOT more like Unreal 1 to me.
van HellSing on 26/8/2008 at 13:54
For a moment there, I was wondering how the heck can an Indiana Jones game be similar to System Shock 2.
It's "indie", not "Indy".
ChickenMcOwnage on 26/8/2008 at 18:18
It's also not new, it's about a year old. So your thread title is just ALL WROGN OH GOD NOOO!!!11
veryhungryhobo on 26/8/2008 at 19:14
Quote Posted by ChickenMcOwnage
It's also not new, it's about a year old. So your thread title is just ALL WROGN OH GOD NOOO!!!11
I have failed. NO!
AR Master on 27/8/2008 at 04:07
gave up after the worthless bridge puzzle
TF on 27/8/2008 at 05:26
kinda gay :(
IndieInIndy on 27/8/2008 at 12:59
Quote Posted by van HellSing
It's "indie", not "Indy".
Hey, man, don't pin it on me. I had nothing to do with it.
Unkillable Cat on 1/9/2008 at 23:03
After having read this thread, studied this game and played the demo, I decided to purchase the game and give it a better go. I'm only on the next level, and already I am regretting my decision.
Here's the scenario:
In order to proceed further, I have to blow a hole into a structurally weak part of the wall, using explosives. The problem is, this flawed wall is on the opposite end of a live fire zone, where a giant laser is spending its time shooting dummy balls...and everything else that happens to wander into its range, of course.
The game says that the laser will target the dummy balls first, and other things second. Okay. Except it doesn't. After having shot each ball, it takes a split-second to choose another target. Guess what is, without exception, the next target? The laser only targets moving targets, so the only chances to move are when the laser is busy trying to shoot a ball. If you happen to be moving when it's time to pick a new target, you're as good as dead.
Wait, it gets better. The nearest safespot is so far away, it takes me a minute to get from there to the firing zone. And here's the kicker, everytime you load a game, robots are spawned in your immediate area. (And when the laser kills you as efficiently as it does, you'll be doing alot of reloading.) Combat in this game is not easy, and you'll always take some damage, and I'll need every bit of health to (try to) survive the firing zone. So I tried to just run past the robots and lose them by taking the elevator to a different level. But no, that would be too easy, the game says, so then it moves the robots to whatever area I happen to be in. Sometimes even into the firing zone itself (where they, unsurprisingly, are not considered targets).
So for the past day, I have been loading a game, fighting some robots, entering into a firing zone, sometimes even successfully deploying the explosives, but then always getting killed on the way back. This is not frustrating, this is planned malevolence. Planned malevolence in games died out as a practive over 15 years ago because (not surprisingly) no-one likes it!
Don't even get me started on the puzzles...