Displacer on 12/1/2009 at 01:49
I was poking around in dark's graphics code and found that in addition to .pcx, .tga, .gif, and .bmp dark can also use .cel files. Does anyone know what type of file this is?
Closest thing I can find dealing with graphics is something called a Lumena CEL Bitmap file. Can't find any info on it though.
jtr7 on 12/1/2009 at 03:06
(
http://filext.com/file-extension/CEL)
(
http://www.convert-extensions.com/format/CEL-Lumena-CEL-Bitmap.html)
Yeah, is it possibly connected to CorelDraw, then? The
Thief games have a few *.cel files:
[INDENT]ALL.FLC
CHAINBEL.CEL
GUARDFC1.CEL
GUARDFC2.CEL
GUARDHLM.CEL
LEATHER.CEL
MUSH1.CEL
MUSH2.CEL
MUSH3.CEL
SCALE.CEL
SERARM.CEL
SERBACK.CEL
SERCHEST.CEL
SERFACE.CEL
SERFOOT.CEL
SERHAND.CEL
SERHAT.CEL
SERSOCK1.CEL
SERSOCK2.CEL
SHINE.CEL
SHIRT.CEL[/INDENT]
They open with Quicktime Player.:) The ALL.FLC plays much like an animated *.GIF.
ZylonBane on 12/1/2009 at 05:10
CorelDraw? Erhm, no. CEL is an AutoDesk Animator format. I discovered this a few years ago when playing around with FileMon. When Dark is looking for image files in an animated sequence, it searches in the following order:
PCX
TGA
CEL
GIF
BMP
This can be important to know if you're trying to override an animation sequence that already exists in the CRFs.
jtr7 on 12/1/2009 at 05:21
Oh good, so the first format listed in the first link is correct. Thanks for the info, ZB.:thumb:
I haven't gotten into 3DS-Max, yet, but an AutoDesk format makes perfect sense.
Displacer on 12/1/2009 at 05:28
Quote Posted by ZylonBane
CEL is an AutoDesk Animator format.
Yup, thats exactly right. I don't see any .cel files in thief gold, or ss2 though jtr7 (fresh install), am I missing something?
jtr7 on 12/1/2009 at 05:53
Eighteen were found in the obj.crf (obj/txt) for both Gold and TMA, and two in the mesh.crf (mesh/txt, LEATHER.CEL and CHAINBEL.CEL) in Gold only.
Displacer on 12/1/2009 at 13:40
Got it. You can find all the info you ever wanted to know on this file (
http://www.compuphase.com/flic.htm) here
I wonder if these are actually used in the game?
RocketMan on 12/1/2009 at 18:34
Guess the question I have is, can 3ds then be used to create animations which can be read and used in ss2?
ZylonBane on 12/1/2009 at 19:08
Well... sure it can. Just have it output an image sequence.
Zygoptera on 12/1/2009 at 19:35
Quote:
Guess the question I have is, can 3ds then be used to create animations which can be read and used in ss2?
Not AI animations, IIRC they were done in Maya (Alias), not Max (Autodesk).